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NVIDIA Partnership
May 19, 2026 at 03:49 PM
Embedded launch-window screenshot (2026-05-19)

Honor of Kings: World has been an NVIDIA partner title since its public technical reveal at Computex 2023 on May 30, 2023. At that event, NVIDIA announced that the game would support DLSS 3 and ray tracing as part of a broader batch of DLSS 3 partner titles. The partnership continues through the April 10, 2026 PC launch. The NVIDIA GeForce News article title is "NVIDIA DLSS 3 Multiplying Performance In Even More Games" and the publish date on the NVIDIA CDN is May 30, 2023 (one day earlier than some secondary coverage has reported).
At Computex 2023 in Taipei, NVIDIA used its GeForce announcements to highlight a batch of upcoming Eastern-market titles committing to DLSS and ray tracing. Honor of Kings: World appeared alongside Ash Echoes and Legend of Ymir. NVIDIA's exact quote on Honor of Kings: World reads: "At launch, GeForce RTX GPU performance will be accelerated thanks to the inclusion of NVIDIA DLSS 3, and image quality will be enhanced with immersive ray-traced effects."
Feature | Verified Status at Computex 2023 |
|---|---|
NVIDIA DLSS 3 support | V - directly stated |
Ray tracing support | V - directly stated |
RTX GPU acceleration at launch | V - directly stated |
DLSS 3 Frame Generation specifically called out | U - DLSS 3 was mentioned generically; Frame Generation was not isolated as a feature for HoKW in the NVIDIA text |
4K trailer resolution | U - NVIDIA only called it an "RTX ON gameplay trailer," no resolution specified |
Earlier wiki drafts stated that DLSS 3 Frame Generation was specifically called out for Honor of Kings: World. This is not supported by the NVIDIA article text, which only mentioned DLSS 3 in generic terms as part of a group of three titles. Frame Generation is presumably available at launch because it is a core component of DLSS 3 on RTX 40-series cards, but the NVIDIA Computex 2023 article did not isolate that feature by name for HoKW specifically.
Feature | Details |
|---|---|
NVIDIA DLSS 3 | Confirmed supported on RTX 40-series hardware |
DLSS Super Resolution | Supported on all RTX cards for upscaling |
Ray Tracing | Available at launch, targeting reflections, global illumination, and shadows |
PC Minimum GPU | NVIDIA GTX 1060 5 GB (ray tracing not available on GTX cards) |
PC Recommended GPU | RTX 2060 or higher for ray tracing |
MagicDawn Lighting | Tencent in-house global illumination that layers with NVIDIA features |
Honor of Kings: World's PC version combines NVIDIA's DLSS and ray tracing stack with Tencent's proprietary MagicDawn global illumination technology. MagicDawn was first publicly presented at SIGGRAPH Asia 2025 in Hong Kong (December 15 to 18, 2025) by Li Chao, who heads Tencent Games' Frontier Rendering team. His presentation was titled 《渲染技术的前沿探索与游戏实践 突破视听边界,打造次时代交互体验》 ("Cutting-Edge Exploration and Game Practice of Rendering Technology: Breaking Audio-Visual Boundaries to Create Next-Generation Interactive Experiences").
MagicDawn is Tencent's own cross-engine GI solution, NOT a replacement for NVIDIA features. On NVIDIA hardware, DLSS and MagicDawn work together: MagicDawn handles the dynamic time-of-day global illumination, volumetric clouds, and neural graphics layer, while NVIDIA's DLSS handles upscaling and frame generation. Honor of Kings: World is the first shipped title using MagicDawn in production. A separate MagicDawn rollout presentation was given at GDC 2026 covered by Games Press and PocketGamer.biz.
Outside of the NVIDIA partnership, Honor of Kings: World also supports Tencent Cloud Gaming, which was included in the February 2026 Zhengming Test as one of the test platforms. Cloud access gives players who cannot run the game on local PC or mobile hardware an alternative path to high-quality visuals.