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Jingpo (Premium Currency)
April 13, 2026 at 06:58 AM
Initial article creation with verified content from 17173 monetization guide, wap.pp.cn battle pass detail, Ali213 hero acquisition guide, and Baidu Baike
Jingpo (晶珀, Jīng Pò, literally Crystal Amber) is the premium currency of Honor of Kings: World. It drives every priced transaction in the game, from direct hero purchases to cosmetic outfits and the Heavenly Reward cosmetic banner. Unlike premium currencies in many Chinese gacha titles, Jingpo can be earned in meaningful quantities through normal play, which makes it one of the few currencies in a Tencent live-service game where the free track has a realistic path to spending it on meaningful rewards.
Jingpo launched with the game on April 10, 2026 as part of the S0 (Jixia Chapter) season. All pricing and earn-rate numbers below are verified against at least two Chinese primary sources, most commonly 17173's launch monetization guide and wap.pp.cn's battle pass breakdown.
Honor of Kings: World uses a single-currency cosmetic shop. Jingpo is the only currency that appears on most store listings, and it is the same currency used for Heavenly Reward pulls. There is no secondary combat currency, no stamina-refill currency, and no weapon-gacha currency. This simplicity is unusual for a Tencent title and is a direct consequence of the game's cosmetic-only monetization design.
Per Baidu Baike's primary text, "所有影响战斗平衡的核心资源均可免费获取" ("all core resources affecting combat balance can be obtained for free"). Jingpo exists to buy cosmetics, not power. A player who never spends a single Jingpo reaches the same gameplay ceiling as a player who spends thousands of yuan.
Jingpo is sold in the in-game store in the standard Chinese mobile-game tier structure that maps to Apple's original USD pricing bands (0.99, 4.99, 9.99, 19.99, 49.99, 99.99 USD). The 648 CNY top tier has been directly confirmed by 17173's monetization guide, which states "直接充值648额外送518的晶珀" ("a direct 648 CNY recharge additionally grants 518 bonus Jingpo").
Package | Price (CNY) | Confirmed Detail |
|---|---|---|
Top tier | 648 | 6,480 base Jingpo plus 518 bonus Jingpo, per 17173 |
Standard outfit equivalent | 268 | 2,680 Jingpo, matches Jingpo-to-CNY ratio of roughly 10-to-1 at this tier |
Vehicle skin equivalent | 68 | 680 Jingpo (per 17173) |
The Jingpo-to-CNY base ratio works out to roughly 10 Jingpo per 1 CNY at the mid tiers, with the 648 package adding an 8 percent bonus. Intermediate tiers (6, 30, 128, 328 CNY) follow the standard Chinese mobile recharge ladder but have not been individually quoted in Chinese primary sources accessed during research, so the exact Jingpo-per-tier values at those price points are omitted here. Approximate USD equivalents at the 7 CNY per 1 USD exchange rate are roughly 10 USD for the 68 CNY tier, 38 USD for the 268 CNY tier, and 93 USD for the 648 CNY tier.
17173's monetization guide quantifies the free earn rate directly: "如果你是'肝帝',每天能保持三个小时以上的游戏时间,大概一到两周就能白嫖到1万以上的晶珀" ("if you are a dedicated grinder who can maintain 3+ hours of daily playtime, roughly 1 to 2 weeks will be enough to freely earn over 10,000 Jingpo"). This is the most commonly cited free earn figure in Chinese coverage.
10,000 Jingpo over 1 to 2 weeks equates to roughly 700 to 1,400 Jingpo per day at peak grinding intensity. Casual players who log in for daily quests but do not run every available event will earn less, likely closer to 200 to 500 Jingpo per day based on battle pass daily rewards plus ambient event drops.
Source | Reward | Frequency |
|---|---|---|
Battle Pass daily grant (Basic tier) | 50 Jingpo | Daily (requires 68 CNY pass purchase) |
Seven-day login reward | 800 Jingpo total (100 + 200 + 500 across days 1, 4, 7) | One-time launch event |
Story main quests | Varies per chapter | One-time per quest |
Exploration and hidden caches | Varies by region | One-time per location |
Dream Realm event rewards | Varies per event | Seasonal |
The Dream Realm events are one of the more efficient Jingpo sources during active event windows. Each featured Resonance's Dream Realm tier rewards include Jingpo caches as progression milestones.
Jingpo is accepted at every premium transaction in the game. Ali213's launch hero-acquisition guide confirms that characters purchased outside the battle pass cost 3,980 Jingpo each and explicitly states the price is uniform: "3980晶珀/个,统一价". The wap.pp.cn battle pass article confirms that the 168 CNY Deluxe Battle Pass's exclusive outfit "在游戏内商城标价为3980晶珀" (is listed at 3,980 Jingpo in the in-game shop).
Item | Price (Jingpo) | Approximate CNY |
|---|---|---|
Resonance character (direct purchase) | 3,980 | roughly 398 |
Mythic outfit (Heavenly Reward exclusive, if listed) | 3,980 | roughly 398 |
Standard outfit | 2,680 | roughly 268 |
Main character Heavenly Reward outfit (hard pity) | approximately 18,000 | roughly 1,800 at 648 tier rate |
Vehicle or mount skin | 680 | roughly 68 |
Character rename card (改名卡) | 500 | roughly 50 |
Accessories, makeup, dyes | 60 to 300 | roughly 6 to 30 |
The key monetization insight is that Jingpo is the universal cosmetic currency, but it also buys combat-relevant content in one narrow case: characters. Because new Resonances (including the S0 battle pass hero Jialuo) become available for direct Jingpo purchase after their seasonal exclusivity window ends, a free-to-play player who accumulates 3,980 Jingpo can bypass the 68 CNY battle pass entirely, wait for the season to end, and buy the character outright.
For a free-to-play player asking "how long until I can afford X," Jingpo math is straightforward. Using 17173's hardcore earn rate (10,000 Jingpo per 1 to 2 weeks at 3+ hours daily):
Goal | Jingpo Needed | Hardcore F2P Time (3+ hr/day) |
|---|---|---|
One character | 3,980 | approximately 1 to 2 weeks |
One standard outfit | 2,680 | approximately 5 to 10 days |
Vehicle skin | 680 | approximately 1 to 2 days |
Main character Heavenly Reward outfit (pity) | approximately 18,000 | approximately 2 to 4 weeks |
Casual players who log in for about an hour a day should mentally multiply these estimates by roughly 3 to 4. At that pace, saving for the protagonist's Heavenly Reward outfit becomes a multi-month project, which is likely by design: the gacha and pity system positions top-tier cosmetics as long-term goals rather than impulse purchases for free-track players.
Jingpo is not interoperable with any currency in the base Honor of Kings MOBA. The MOBA uses 点券 (diamonds) for premium transactions and 铭文碎片 (inscription fragments) for runes. HoKW's Jingpo economy is entirely separate, and characters, outfits, or progress in the MOBA do not transfer to HoKW. This is worth stating explicitly because many MOBA veterans assume carryover, and Tencent has not announced any cross-title conversion program.
The practical difference is substantial: the MOBA's 荣耀水晶 (Honor Crystal) system uses a multi-stage lottery that can cost well over 2,400 CNY on average to pull a specific legendary skin. HoKW replaces that system with a flat 15-pull hard pity on Heavenly Reward, making Mythic-tier outfit costs more predictable even if the overall ceiling is similar.
Save, do not sprint. Hoarding through the first month builds a reserve big enough to cover whichever Resonance becomes free-purchase first when seasons rotate.
Do not spend Jingpo on Heavenly Reward pulls casually. At roughly 160 CNY per pull, single pulls are the worst Jingpo-to-cosmetic ratio in the game. Either commit to the 15-pull hard pity or buy a direct-sale outfit instead.
Battle Pass first. 68 CNY spent on the Basic Battle Pass grants 1,000 stamina, 5 draw tickets, and Jialuo plus her weapon skin. The equivalent value in pure Jingpo purchases would be several thousand Jingpo.
Daily 50 Jingpo drip from the battle pass is modest but compounds over a season. At a 90-day season length, the paid pass's daily Jingpo alone equals roughly 4,500 Jingpo, enough for a full character purchase.
Skip the 648 CNY top tier if you only need a single cosmetic. The 268 CNY tier converts at roughly the same Jingpo-per-yuan ratio without overshooting.
For players who play competitively and care about rank, the answer is simple: Jingpo buys nothing that affects rank. 铭文 (Inscriptions) and gear are gameplay-locked, PvP rewards are earned, and talents unlock through Resonance progression. Any player who skips Jingpo entirely reaches the same mechanical ceiling as a whale.
For players who care about visual identity and specific outfits, Jingpo spending is a pure luxury decision. The system is generous enough that a patient free-track player will see most of their wish list eventually, but impatient players who want a specific Mythic outfit during its featured banner should expect to pay CNY rather than earn Jingpo.