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Gacha and Pity System
April 11, 2026 at 09:19 PM
Fix unverified 赤星飞烬 outfit name — use Dongfang Yao Heavenly Reward example
Honor of Kings: World does not have a character gacha system. This was confirmed at the April 10, 2026 PC launch by Baidu Baike's primary text and by the published monetization breakdown on world.qq.com. All Resonances, Talents, summoned spirits, and equipment are earned through gameplay. Characters can also be purchased directly at roughly 398 CNY each. The only pity-style mechanic in the game is the Heavenly Reward (天赏) cosmetic banner, which applies exclusively to Mythic-tier outfit skins and does not affect combat balance.
Baidu Baike primary text states: "所有影响战斗平衡的核心资源均可免费获取,无角色抽卡机制" ("All core resources affecting combat balance can be obtained for free; there is no character gacha mechanic"). This language is final and definitive. There is no 4-star banner, no 5-star banner, no weapon banner, no soft pity, and no hard pity for combat characters or gear. Heroes are unlocked through story, exploration, event content, or one-off direct purchase at ~398 CNY each. See Monetization for the full priced-items list.
The Heavenly Reward banner is a pity-style cosmetic pull system used exclusively for Mythic-tier character outfits. Per 17173's launch monetization guide, the confirmed S0 figures are:
Parameter | Value |
|---|---|
Pull cost | ~160 CNY per pull |
Pity threshold (Mythic outfit) | ~15 pulls |
Total cost to guarantee | ~2,400 CNY per Mythic outfit |
Main-character celestial outfit pity | ~18,000 Jing Po (premium currency) |
Combat impact | None (cosmetic only) |
Heavenly Reward exists strictly to sell signature Mythic outfits such as the Dongfang Yao Heavenly Reward skin cited in 17173's monetization guide. It does not grant characters, weapons, gear, Talents, Huanling spirits, or any combat resource. Skipping the Heavenly Reward banner entirely has zero gameplay consequence.
Several third-party outlets and community sites have published gacha pull rates, pity thresholds, and currency names attributed to Honor of Kings: World. The most common figures repeat Genshin Impact's numbers exactly, which strongly suggests these values were borrowed from Genshin coverage rather than extracted from Honor of Kings: World material. As of the April 10, 2026 launch, none of the following are in the game:
A 0.6 percent base 5-star character drop rate
A 90-pull character pity threshold
An 80-pull weapon pity threshold
A 5.1 percent 4-star drop rate with soft pity around 10 pulls
Specific "Wonder Stones" or similar premium currency names (the actual premium currency is 晶珀 / Jing Po)
A weapon-banner rotation schedule
A character-rarity tier system for pulls
If you see a site claiming that Honor of Kings: World has Genshin-style 90-pull pity for its characters, that site is wrong. The game that shipped on April 10, 2026 is a direct-purchase and earn-through-gameplay ARPG with a cosmetic-only pity banner, not a gacha RPG. Players who want to unlock every character can either grind them free through story and events or buy them directly at ~398 CNY per character. Spending any money on Heavenly Reward is a pure cosmetic decision and has no effect on combat or progression. See Battle Pass for the main recurring-spend item in the game, and Closed Beta Tests for context on why several pre-launch "datamine" numbers that circulated online were unreliable.
Baidu Baike 王者荣耀世界: https://baike.baidu.com/item/王者荣耀世界/62078704
17173 monetization guide: https://news.17173.com/content/04072026/103944012.shtml
Tencent world.qq.com S0 landing page: https://world.qq.com/
17173 launch review: https://news.17173.com/content/04112026/014030571.shtml