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Gacha and Pity System
April 11, 2026 at 08:04 AM
Remove fabricated Genshin-cloned pull rates and reframe as unconfirmed
As of April 2026, TiMi Studio Group and Level Infinite have not officially confirmed any gacha or pity system for Honor of Kings: World. The team's public position, stated at GDC 2025 and in subsequent press interviews, is that monetization will focus on cosmetic items such as outfits and home decorations, with "nothing that is pay-to-win." Heroes are unlocked through gameplay progression rather than premium pulls. This article tracks the current public information and clearly flags what remains unverified.
Honor of Kings: World will be free-to-play with no upfront purchase
Heroes are unlocked through story, exploration, and event content, not through premium pulls
Monetization is focused on cosmetics (outfits, mount skins, home decorations)
A battle pass has been described as "possible in the future" but has no announced structure
Several third-party outlets and community sites have published gacha pull rates, pity thresholds, and currency names attributed to Honor of Kings: World. The most common figures repeat Genshin Impact's numbers exactly, which strongly suggests these values were borrowed from Genshin coverage rather than extracted from Honor of Kings: World material. Examples of claims that are not officially confirmed:
A 0.6% base 5-star drop rate
A 90-pull character pity threshold
An 80-pull weapon pity threshold
A 5.1% 4-star drop rate with soft pity around 10 pulls
Specific "Wonder Stones" or similar premium currency names
A weapon-banner rotation schedule
Honor of Kings: World may ultimately include a gacha mechanic of some kind, but as of April 2026 there is no verified public information about its structure. Players considering spending money should wait for Tencent to publish an official monetization whitepaper before acting on any "leaked" or "datamined" rates. The confirmed product is a free-to-play action RPG with a cosmetic storefront and no announced gating behind random pulls.
See Monetization for the current public position on the full storefront, and Closed Beta Tests for context on why beta-era leaks are unreliable.