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Content Roadmap
February 19, 2026 at 06:38 AM
New comprehensive article covering the confirmed post-launch content roadmap
TiMi Studios has outlined a multi-phase content roadmap for Honor of Kings: World that extends well beyond the initial launch. The roadmap includes major version updates that add new regions, gameplay systems, and heroes on a regular cadence, with smaller patches addressing balance and quality-of-life improvements between major releases.
The launch version includes the core open world (64 sq km), the main story campaign, 30+ dungeons, the first 8-player raid, PvP modes, and the initial roster of Flow styles. All fundamental systems—gear, skill trees, guilds, crafting—are available from day one.
The first major update adds the Forbidden Mountains region, a high-level area featuring treacherous terrain and the Temple dungeon. The update also introduces new Flow styles, a new raid encounter, and the first post-launch story chapter. Estimated release: 6–8 weeks after launch.
New region: Forbidden Mountains with new exploration content and enemies
Temple dungeon: one of the most challenging endgame dungeons at launch
New Flow styles: additional hero-based combat styles
New raid: 8-player encounter in the Forbidden Mountains
Story continuation: new main quest chapter
The second major update introduces player housing and a pet companion system. Players can acquire, decorate, and upgrade personal living spaces. Pets are collectible companions that follow the player in the open world and provide minor passive bonuses. The update also includes additional Flow styles and dungeons.
Player housing: customizable personal spaces with furniture crafting
Pet system: collectible companions with passive bonuses
Additional dungeons: new challenge-tier dungeons
Quality-of-life: community-requested improvements from launch feedback
The first expansion-scale update adds an entirely new continent to the game world, significantly expanding the explorable area. Details are limited, but the developers have described it as a region with a distinct visual identity and cultural inspiration compared to the launch continent. New story arcs, dungeons, raids, and gameplay systems are planned for this update.
Between major updates, the team delivers regular patches that include:
Balance adjustments: Flow style and gear tuning based on player data
Seasonal events: limited-time activities with exclusive cosmetic rewards
New Flow styles: additional heroes adapted as Flow styles on a rolling basis
Community events: in-game tournaments, guild competitions, and collaborative challenges
At GDC 2025, TiMi Studios described Honor of Kings: World as a long-term live service project with a multi-year content plan. The team stated that the launch content represents approximately 30% of what they have planned for the game's first two years, with the remaining 70% to be delivered through the update cadence described above.
v1.1: Forbidden Mountains, Temple dungeon, new raid (6–8 weeks post-launch)
v1.2: housing, pets, additional dungeons
v2.0: new continent expansion
Update cadence: major updates every 6–8 weeks, patches between