Loading...
Monetization
June 27, 2026 at 08:52 AM
Added confirmed cosmetic-only monetization model from the second-test build: point cards, bound currency, monthly card, basic and deluxe season battle passes, top-up rebate, and the complete-the-season-by-playing principle
Lord of Mysteries is a free-to-play title with cosmetic-driven monetization. The core game (story campaign, Pathway system, dungeons and raids, faction warfare) is fully accessible without payment. Spending money buys cosmetics, convenience items, and limited-rate stash space, not raw power. The Gray Fog Test build confirmed the season and battle-pass structure (detailed below); whether the live game uses any gacha mechanic remains unconfirmed.
The cosmetic shop sells outfits, hairstyles, weapon skins, ritual-prop reskins, mounts, banner frames, codename plaques, and home-base décor. Most items have two purchase paths: a direct purchase in real currency, and a slower purchase in an in-game premium currency that can be earned passively from gameplay events, daily completions, and faction reputation rewards.
Outfits are visual-only: they do not provide combat stats. Some 'set bonus' aesthetics carry a tiny non-combat utility (faster sanity tea brewing, a small XP nudge on Acting practice) but never anything that affects damage, healing, or HP.
The premium currency is purchasable in real money and earnable in small amounts from gameplay. Premium currency buys cosmetics, Pathway-change tokens, character re-customisation tokens, name change tokens, additional inventory slots, and stash space. The conversion rates and earn caps are not yet finalised at the time of the Crimson Test.
A seasonal pass model is confirmed. The Gray Fog Test build runs on a standard season structure, and the studio has stated that the first season (S1) was built out as complete content. Two passes are offered: a basic battle pass (时代恩典, Era's Grace) and a deluxe battle pass (命运馈赠, Destiny's Gift) priced at 128 RMB. Both follow the standard free-and-paid track model, with the rewards weighted toward cosmetics. The studio has stated that a free-to-play player who simply works through a season's content can fully complete that season's progression by its end.
Whether the live game will use a gacha system has not been confirmed. Because the player creates and progresses their own character through character creation and Acting Method, there is no announced random-pull mechanic for acquiring playable characters, but the studio has not ruled a gacha system in or out. Cosmetic gacha may exist (limited-time outfit pulls); this is not a confirmed system as of the Crimson Test. Community discussion has surfaced both an expectation that gacha may appear and a separate, unverified claim that the game will avoid gacha; neither has been confirmed by SPARK NEXA.
If cosmetic gacha appears, it will follow standard industry rate-and-pity disclosure rules required by Mainland China regulators.
Combat power: no purchasable items raise damage, HP, or sanity in any meaningful way.
Sequence advancement: cannot be skipped. Each potion is earned through gameplay, Acting Method performance, and ingredient gathering.
Pathway access: all six Crimson Test Pathways are free at character creation; later live patches will add additional Pathways without paywall.
Story content: every Act of the main campaign is free.
Raid participation: no entry-fee monetization. Raid lockouts are weekly and apply equally to all players regardless of spend.
Character re-customisation, Pathway change, name change, and additional character slots are sold through premium currency. The re-customisation token is generously priced, the Pathway-change token is rare and expensive (it bypasses gameplay progression that cannot be skipped any other way), and the name change is throttled per account per year.
Monetization rates and currency exchange ratios are expected to differ by region in line with Mainland China and global publishing norms. Mainland China clients comply with the local gambling-disclosure regime (named 'probability disclosure', 抽卡概率披露); global clients comply with the equivalent rating-system disclosures in their respective jurisdictions.
The Gray Fog Test made the live-service monetization model concrete for the first time. The model is cosmetic-only: spending never buys combat strength. The studio's stated principle is that the game sells no combat values, so payment cannot create a numerical advantage over free players.
Two paid currencies sit at the centre of the model:
Point cards (点券): the real-money premium currency. Point cards buy only decorative items, cosmetic outfits, and exclusive mounts or vehicles. They have no effect on combat strength.
Bound Gold Pound (绑定金镛): an account-bound currency used for basic cosmetics and everyday progression consumables rather than premium-tier items.
Recurring purchases include a 30 RMB monthly card (the 愚者福音, Fool's Gospel) and the two season battle passes described above. The top-up exchange rate is set at 1 RMB to 10 gold pounds, and the recruitment-period top-up rebate is generous, returning the full base amount in gold pound (plus a bound-currency bonus) up to a spending threshold and a higher proportion above it. These figures come from the Gray Fog Test build and are beta values that can change before launch.
The Gray Fog Test (灰雾测试), launching on June 26, 2026, is a paid wipe test (限量计费删档测试). The participation fee covers a slot in the test build for selected testers and does not unlock anything in the eventual live game. Accounts and any spending are wiped at the end of the test. The participation fee tier has not been published by SPARK NEXA as of the May 22, 2026 recruitment announcement.
The live game remains positioned as free-to-play with cosmetic-driven monetization as described above. The Gray Fog Test fee is a closed-beta-only construct and is not a preview of any launch pricing.
Recruitment giveaway prizes are not platform commitments: the Gray Fog Test sign-up campaign advertises prizes for participants, including a PlayStation 5 console, exclusive merchandise, and shopping vouchers. These are promotional prizes for the recruitment drive only. They are not a launch target and do not indicate a console version of the game; the confirmed platforms remain PC, iOS, and Android.