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System Requirements
April 14, 2026 at 05:18 PM
Confirm requirements as of April 14 2026 Early Access launch; add dedicated server hosts and multiplayer RAM guidance.
Windrose is a PC-exclusive title during its Early Access phase, running on Unreal Engine 5. The official system requirements remained unchanged from the demo specs when the game launched on April 14, 2026, though Kraken Express notes that requirements are subject to change during development as optimization continues.
Component | Specification |
|---|---|
Operating System | Windows 10 (64-bit) |
Processor | Intel Core i7-8700K / AMD Ryzen 7 2700X |
Memory | 16 GB RAM |
Graphics | NVIDIA GTX 1080 Ti / AMD Radeon RX 6800 |
DirectX | Version 12 |
Network | Broadband Internet connection |
Storage | 30 GB available space (SSD Recommended) |
Component | Specification |
|---|---|
Operating System | Windows 11 or later (64-bit) |
Processor | Intel Core i7-10700 / AMD Ryzen 7 5800X |
Memory | 32 GB RAM |
Graphics | NVIDIA RTX 3080 / AMD Radeon RX 6800 XT |
DirectX | Version 12 |
Network | Broadband Internet connection |
Storage | 30 GB available space (SSD Required) |
The minimum specs are above average for a survival game. Requiring a GTX 1080 Ti as the floor means older mid-range GPUs like the GTX 1060 or RX 580 will not provide a playable experience. The 16 GB RAM minimum is standard for modern open-world games. The recommended RTX 3080 is a high-end GPU, suggesting that Windrose at maximum settings is visually demanding. Players targeting 1440p or higher resolutions at stable frame rates should aim for the recommended specs. A GPU with at least 8 GB of VRAM is needed for a decent experience.
The developers strongly recommend an SSD for the best experience. Windrose uses procedural generation combined with hand-crafted elements, which means frequent streaming of assets as you explore new areas and sail between islands. An SSD significantly reduces load times when entering dungeons, transitioning between ship and shore, and loading new island terrain. The minimum spec lists SSD as Recommended while the recommended spec lists it as Required. In practice, playing on a mechanical hard drive is likely to cause texture pop-in and stuttering, especially when sailing at speed through the archipelago.
Self-hosting a multiplayer server supporting the full 8-player cap requires additional RAM beyond the stated minimums. If you plan to host a co-op session on your own machine, expect to need more than 16 GB of RAM for comfortable performance. Dedicated server hosting shifts this load to a separate machine, and many third-party providers offer Windrose-specific rental plans from launch.
The developers have acknowledged that performance will improve over time during Early Access. The demo received mixed reports on optimization, with some players experiencing frame drops in dense areas or during naval combat with many effects on screen. Ongoing optimization work is part of the 1.5 to 2.5 year Early Access plan. Graphics settings in the demo included options for texture quality, shadow quality, view distance, anti-aliasing, and effects quality. Lowering shadows and effects quality provided the biggest performance gains according to community reports.
Windrose is PC-only at Early Access launch (Steam, Epic Games Store, and Stove). Console versions are planned but secondary to PC development. No console system requirements or release dates have been announced. The developers have indicated that console ports will come after the PC version reaches a stable state in Early Access or at full launch. GameSpot confirmed this timeline in a dedicated article on console plans.
Platform | Status |
|---|---|
Steam (Windows 64-bit) | Launched April 14, 2026 at $29.99 |
Epic Games Store (Windows 64-bit) | Launched April 14, 2026 |
Stove (Windows 64-bit) | Launched April 14, 2026 (Korean platform) |
PlayStation 5 | Planned for after PC; no date |
Xbox Series X|S | Planned for after PC; no date |
Nintendo Switch 2 | Not announced |
Mac / Linux / Steam Deck | Not officially supported; Steam Deck compatibility not verified at launch |