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Overview
Grand Theft Auto VI launches on November 19, 2026, exclusively for PlayStation 5 and Xbox Series X|S. A PC version has not been officially announced but is widely expected to follow approximately 12 to 18 months after the console release, following Rockstar's established pattern with previous titles.
Confirmed Platforms
Platform | Status | Release Date |
|---|---|---|
PlayStation 5 | Confirmed | November 19, 2026 |
Xbox Series X|S | Confirmed | November 19, 2026 |
PC (Windows) | Not announced | Expected 2027 or 2028 |
PlayStation 4 | Not supported | N/A |
Xbox One | Not supported | N/A |
Nintendo Switch | Not supported | N/A |
GTA VI is a current-generation exclusive. It will not be released on PlayStation 4 or Xbox One. This is the first mainline GTA title to skip the previous console generation entirely, allowing Rockstar to build the game exclusively for hardware with SSD storage, higher memory bandwidth, and more powerful GPU capabilities.
Console Hardware Specifications
Since GTA VI launches on fixed console hardware, the experience is defined by the PS5 and Xbox Series X|S specifications. Rockstar will optimize the game for these specific configurations.
Specification | PlayStation 5 | Xbox Series X | Xbox Series S |
|---|---|---|---|
CPU | AMD Zen 2, 8 cores at 3.5 GHz | AMD Zen 2, 8 cores at 3.8 GHz | AMD Zen 2, 8 cores at 3.6 GHz |
GPU | 10.28 TFLOPS RDNA 2 | 12.15 TFLOPS RDNA 2 | 4 TFLOPS RDNA 2 |
RAM | 16 GB GDDR6 | 16 GB GDDR6 | 10 GB GDDR6 |
Storage | 825 GB custom SSD | 1 TB custom NVMe SSD | 512 GB custom NVMe SSD |
Target resolution | Up to 4K | Up to 4K | Up to 1440p |
Expected Storage Requirements
GTA VI's install size has not been officially confirmed, but industry analysts estimate it will exceed 150 GB based on the scope of the open world, the density of assets shown in trailersand the precedent set by other large current-gen titles. GTA V's Enhanced and Expanded Edition requires approximately 86 GB on PS5. Red Dead Redemption 2 requires around 116 GB. Given GTA VI's generational leap in visual fidelity and world size, a 150 to 200 GB install footprint is widely anticipated.
PC Release Expectations
Rockstar has a consistent pattern of releasing GTA titles on consoles before PC. GTA V launched on PS3 and Xbox 360 in September 2013 and did not arrive on PC until April 2015, a gap of roughly 19 months. Red Dead Redemption 2 launched on consoles in October 2018 and came to PC in November 2019, a gap of roughly 13 months. Based on this pattern, a PC release in late 2027 or early 2028 is the most likely timeline.
No official PC system requirements have been published. Speculative estimates from hardware analysis sites suggest minimum requirements in the range of a mid-range 2024 GPU (such as an NVIDIA RTX 4060 or AMD RX 7600) and a modern multi-core CPU (such as an Intel Core i5-12400 or AMD Ryzen 5 5600X), but these are community predictions rather than official Rockstar specifications.
PS5 Pro Enhancements
GTA VI is expected to receive dedicated PS5 Pro enhancements, though Rockstar has not yet published official specifications. The PS5 Pro's upgraded GPU and improved ray-tracing hardware suggest the game will offer multiple display modes on the enhanced console.
Industry analysts expect a Fidelity Mode targeting native 4K resolution with enhanced ray-tracing effects at 30 frames per second, and a Performance Mode targeting upscaled 4K via PSSR (PlayStation Spectral Super Resolution) at a higher framerate. Whether the Performance Mode achieves a stable 60 FPS remains uncertain. and other technical outlets have noted that the sheer scale of GTA VI's open world, NPC density, and dynamic weather systems will push even the PS5 Pro's hardware. The base PS5 is widely expected to run the game at 30 FPS with dynamic resolution.
Console | Expected Resolution | Expected Framerate | Ray Tracing |
|---|---|---|---|
PS5 | Dynamic 1440p-1800p | 30 FPS | Limited |
PS5 Pro | Native/Upscaled 4K via PSSR | 30 FPS (Fidelity) / Higher (Performance) | Enhanced |
Xbox Series X | Dynamic 1440p-1800p | 30 FPS | Limited |
Xbox Series S | Dynamic 1080p | 30 FPS | Minimal |
Rockstar PC Port History
Rockstar Games has a well-documented pattern of delaying PC releases of their flagship titles. This strategy is believed to serve multiple purposes: maximizing initial console sales, allowing dedicated PC optimization time, and reducing early piracy risk. The following table outlines the release history.
Title | Console Release | PC Release | Gap |
|---|---|---|---|
GTA: San Andreas | October 2004 | June 2005 | 8 months |
GTA IV | April 2008 | December 2008 | 8 months |
GTA V | September 2013 (PS3/360) | April 2015 | 18 months |
Red Dead Redemption 2 | October 2018 | November 2019 | 13 months |
GTA VI (projected) | November 2026 | Late 2027 (estimated) | 12-18 months (estimated) |
Take-Two's press materials for GTA VI specifically mention PS5 and Xbox Series X|S for the November 19, 2026 launch, with no mention of a simultaneous PC release. Based on the historical pattern, PC players can expect the game sometime between late 2027 and early 2028. Rockstar will likely use the additional time to optimize the RAGE engine's latest iteration for the wide range of PC hardware configurations, driver versions, and display setups.
Expected PC Specifications
Official PC system requirements have not been announced. The following specifications are educated estimates based on the game's visual fidelity, the RAGE engine's demands, and patterns from previous Rockstar PC releases. These should be treated as speculation until Rockstar publishes official numbers.
Component | Minimum (Estimated) | Recommended (Estimated) | Ultra (Estimated) |
|---|---|---|---|
OS | Windows 10 64-bit | Windows 10/11 64-bit | Windows 11 64-bit |
CPU | Intel i5-6600K / AMD Ryzen 5 1600 | Intel i7-8700K / AMD Ryzen 5 3600 | Intel i7-12700K / AMD Ryzen 7 5800X |
GPU | NVIDIA GTX 1660 / AMD RX 580 | NVIDIA RTX 2080 / AMD RX 6800 | NVIDIA RTX 4060 Ti / AMD RX 7800 XT |
RAM | 12 GB | 16 GB | 32 GB |
VRAM | 6 GB | 8 GB | 12 GB |
Storage | 150 GB SSD | 150 GB NVMe SSD | 150 GB NVMe SSD |
Unlike GTA V, which still supported traditional hard drives, GTA VI is expected to require an SSD at minimum. The game's seamless open-world streaming, dense NPC populations, and high-resolution texture streaming all depend on fast storage throughput that mechanical drives cannot provide. This aligns with the console versions, which run exclusively on SSD-equipped hardware.
RAGE Engine
GTA VI runs on Rockstar's proprietary RAGE engine (Rockstar Advanced Game Engine), significantly updated from the version used in Red Dead Redemption 2 and GTA V. The engine upgrades visible in trailers include ray-traced global illumination, advanced strand-based hair rendering, improved water physics, and dramatically enhanced crowd density. The engine is optimized for the SSD-based architectures of current-generation consoles, enabling faster asset streaming and larger seamless worlds.