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tinyBuild
April 27, 2026 at 04:56 PM
Cleaned punctuation and AI-style phrasing (2026-04-27)
tinyBuild is the publisher of Graveyard Keeper 2. It is the same publisher that brought the original Graveyard Keeper to market in 2018 and is one half of the long-running pairing with developer Lazy Bear Games that runs through both Graveyard Keeper games and the Punch Club series. On Graveyard Keeper 2 specifically, tinyBuild is handling marketing, store relationships, and platform distribution across PC and consoles, while Lazy Bear leads development from Vilnius.
Founded in 2011 and now headquartered in Bellevue, Washington, tinyBuild has grown from a small indie publisher into a publicly listed group with a portfolio of more than a dozen released titles and nine in-house development studios under its umbrella. Graveyard Keeper 2 sits inside that wider catalogue as one of the publisher's higher-profile 2026 releases, alongside continued support for franchises like Hello Neighbor.
Field | Detail |
|---|---|
Founded | 2011, Netherlands |
Headquarters | Bellevue, Washington, USA |
CEO | Alex Nichiporchik |
Co-Founder | Tom Brien |
Listing | London AIM, since March 2021 |
Ticker | TBLD |
Role on Graveyard Keeper 2 | Publisher |
Developer Partner |
tinyBuild's published catalogue spans action, simulation, narrative, and roguelike titles across more than a decade of releases. The list below covers the publisher's notable shipped games. Several of these are part of the same long collaboration with Lazy Bear that produced the Graveyard Keeper series.
Title | Year |
|---|---|
SpeedRunners | Pre-2016 |
Punch Club | 2016 |
Clustertruck | 2016 |
The Final Station | 2016 |
Hello Neighbor | 2017 |
Graveyard Keeper | 2018 |
Party Hard 2 | 2018 |
Pathologic 2 | 2019 |
Streets of Rogue | 2019 |
Totally Reliable Delivery Service | 2019 |
Hello Neighbor 2 | Released |
Tinykin | Released |
Despot's Game | Released |
Broken Roads | 2024 |
Rawmen | Released |
tinyBuild went public in March 2021 on the London Stock Exchange's AIM market under the ticker TBLD. The company priced its initial public offering at a market capitalisation of roughly 340 million pounds, making it one of the more visible indie publisher listings of that period. The float was structured to give the founders continued operational control while opening up minority stakes to outside investors and strategic partners.
Major shareholders disclosed in the years since the listing include the founder and chief executive Alex Nichiporchik with a controlling holding of around 57.9%, the French publisher Atari SA with roughly 7.9%, and the Chinese games and internet group NetEase with around 3.2%. The remaining float is held by institutional investors and the public market. The mix of an owner-operator majority alongside two strategic gaming-industry minority holders is unusual for an AIM-listed publisher of this size.
tinyBuild operates as a group structure rather than a single studio. Alongside its publishing arm, the company holds nine active in-house development subsidiaries. These cover a range of genres and geographies, and several of them have shipped or are working on titles that appear on the publisher's release schedule.
Animal
Eerie Guest Studios
Hologryph
Hungry Couch Games
DogHelm
Bad Pixel
Konfa Games
Red Cerberus
Scythe Studios
Lazy Bear Games is not part of this in-house group. The two companies have a long-running publishing partnership rather than a parent-and-subsidiary relationship, which is one reason the Graveyard Keeper series has remained so closely tied to a single development team across both titles.
The collaboration between tinyBuild and Lazy Bear Games stretches back about a decade and is one of the publisher's longest-running developer relationships. It started with Punch Club in 2016, the boxing-management hit that put Lazy Bear on the map, and continued through the original Graveyard Keeper in 2018, Punch Club 2: Fast Forward in 2023, and now Graveyard Keeper 2 in 2026.
Across those four releases, the working pattern has stayed consistent: Lazy Bear handles design, art, and production from its base in Vilnius, while tinyBuild handles marketing, storefront relationships, console certification, and broader platform distribution. The reveal of Graveyard Keeper 2 followed that same playbook, with the publisher leading the announcement campaign at the Triple-i Initiative show and coordinating the free-to-keep promotion of the original game on PC and consoles.
Several aspects of tinyBuild's role on Graveyard Keeper 2 have not been disclosed publicly and should not be assumed.
The marketing budget allocated specifically to Graveyard Keeper 2 has not been broken out from the publisher's wider release slate.
Regional distribution partners for physical console releases, if any are planned, have not been named.
It is not publicly stated which subsidiary or external partner handles console publishing duties for the title in each territory.
Console certification status with PlayStation, Xbox, and Nintendo at the time of announcement has not been disclosed.
Any post-launch DLC roadmap or season pass arrangement remains unannounced.
These details are likely to surface as the release date moves closer. For the confirmed roster of platforms the publisher is currently targeting, see platforms and release. For the development side of the partnership, see Lazy Bear Games. For an overview of the project as a whole, see the overview page.