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Locations - Version 10 vs Version 11
Oct 13, 2026, 10:43 PM
Added the places named in post-launch patch notes
Oct 13, 2026, 10:55 PM
Corrected the Twins' land, Floating Village and vineyard entries
11Graveyard Keeper 2 shows a location banner in the top-right of the screen whenever the Inquisitor enters a distinct area. This page catalogues the areas confirmed that way in the official pre-release screenshots. Names and on-screen values are taken from screenshots published before release and may differ slightly in the released game.223344Confirmed Areas5566AreaWhat the Screenshots ShowGardenThe keeper's outdoor base. Tilled planting rows, workbenches, chests, an anvil and forge, and ruined stone arches sit around the working area. The resource bar here shows the three colour-coded point counters at work.Astrologer's TowerAn interior split between a study with a starry rug and bookshelf and a ritual chamber. The chamber floor is marked with six colour-coded constellation circles arranged around a central desk that holds a glowing orb. The banner confirms the tower as an area in this game; no astrologer character or quest has been detailed.GraveyardThe cemetery outside the town walls, near the keeper's base. Individual graves display floating green-skull values and the area carries an overall green-skull rating. A large columned mausoleum stands at its northern edge. Grave designs and modules are unlocked through the Tech Tree, covered under Town Restoration.Town WorkshopAn underground production hall where pale zombie workers run crafting stations linked by belt-like flows. A meter tracks the workshop's output against a cap. This is the confirmed home of the zombie-run production described under Automation.Port AreaA waterfront district of The Town, shown with a shipyard and a wooden hull under construction in a dry dock. It is the first individually named district of The Town to appear in official material.7788The Southern Outskirts991010The September 2026 developer log opened a second region. South of The Town lie outskirts the player can explore, and the studio listed what is in them by name.11111212FeatureStudio's descriptionAnother villageA second settlement distinct from the TownAnother tavernNamed alongside the villageAnother forestNamed as a natural areaAnother swampNamed as a natural areaAnother churchNamed as a structureAnother graveyardDistinct from the player's own cemetery1313The studio describes them as all different yet somehow familiar, filled with small details, and says the point is to make the world feel much larger than what the player can walk. None of the six has an in-world name yet. The wider story context is on Story and Setting.14141515The Sewers and the Battle Arenas16161717The September 2026 combat log named a third set of places, all tied to fighting. Town battles are fought on the streets of The Town rather than in separate arenas, and each part of the city is a distinct arena with its own layout and win conditions.18181919PlaceWhat the studio saysTown SquareA battle arena where waves attack from every direction and have to be held offCentral streetsArenas where the player pushes forward on multiple fronts and captures control pointsThe sewersBeneath The Town; open on the days when city battles are not available, and full of hostile zombiesThe SewrenaSomething the streets whisper lies deep beneath the Town. Named once in the combat log and not described2020The free demo released on 14 September 2026 ran from the opening of the game up to the introduction of The Town, so the settlement is reached within the first three to four hours of play. Combat detail is on Combat.21212222Travel Between Areas23232424The first game's fast travel item is gone. The September 2026 developer log says the studio decided there would be no teleport stone, because plenty of players never found it or worked out how to use it, and that players will instead enjoy long walks through the world. For anyone who has walked enough, the replacement is Milestones, which allow fast travel between unlocked locations.25252626The publisher's launch announcement adds a second navigation aid, describing a convenient city map used to travel between the Town's varied areas. A Map tab also sits at the right end of the in-game menu bar, covered on User Interface.27272828Reading the Location Banner29293030The banner names the current area and, for some areas, adds a small status readout. The Graveyard shows a green-skull rating, and the Town Workshop shows a production value against a cap. These readouts are the clearest sign that each area has its own local system rather than being pure scenery.31313232The Graveyard Rating333334343535In the Graveyard, each grave shows a floating green-skull value, positive or negative, and the area sums to an overall green-skull rating. This is the graveyard-quality system for the sequel. It should not be confused with the corpse goal the developers describe as inverted toward red skulls: the red-skull pursuit is about corruption in the bodies you handle, while the green-skull rating shown here measures the quality of the graveyard itself. Exact scoring rules are not detailed in official material.36363737Reading the Town Banner38383939The Town is the only area whose banner stacks two lines. The published capture prints Town on the upper line with a small figure icon and a value of zero beside it, and Port Area on a second line beneath. That structure matches the district by district reclamation described under Town Restoration: the settlement is one area, and each district inside it is named separately.40404141Places Named at Launch42424343The launch achievement list names the south part of The Town as an area cleared of zombies in its own right. The pre-order sauna sits to the left of the base, across a bridge that must be repaired before it can be reached.44444545Patch notes since launch name more places, mostly through fixes for spots where the Keeper could get stuck. They also refer to Fast Travel Points, which cannot be used during a battle since update 1.008.464647-PlaceWhat the Patch Notes SayFloating VillageReached by teleporting; update 1.010 fixed falling through the world on arrivalTwins' landLies near a boat and hosts the Village Boat eventJack's BridgeBushes nearby could trap the Keeper until update 1.010Town WarehouseTakes iron supply deliveries; has an upper floor and an entrance to a dungeonPort tavernA tavern at the port with NPCs insideThe Doctor's basementIts door was glitched until update 1.010VineyardHas a Vineyard Bridge, repaired with Repair Kits, and a vine cellarAlchemy towerPerformance at the top of the tower improved in update 1.005MorgueHolds corpses against a capacity counterThe nun's roadside campCan be upgradedInquisition BaseHas its own interfaceSewersThe scene of a sewer fightFruit garden, workyard, pier, underground well and factory entranceNamed in fixes for collisions and harvesting47+PlaceWhat the Patch Notes SayFloating VillageCan be reached by teleporting; update 1.010 fixed falling through the world on arrivalTwins' landLies near a boat; Jack should be there during the Village Boat event, and update 1.010 on PC fixed him going missingJack's BridgeBushes nearby could trap the Keeper until update 1.010Town WarehouseTakes iron supply deliveries; has an upper floor and an entrance to a dungeonPort tavernA tavern at the port with NPCs insideThe Doctor's basementIts door was glitched until update 1.010VineyardHas a Vineyard Bridge, repaired with Repair KitsAlchemy towerPerformance at the top of the tower improved in update 1.005MorgueHolds corpses against a capacity counterThe nun's roadside campCan be upgradedInquisition BaseHas its own interfaceSewersThe scene of a sewer fightFruit garden, workyard, pier, underground well and factory entranceNamed in fixes for collisions and harvesting4848Not Yet Disclosed49495050In-world names for the six southern outskirt features, and what the Sewrena isHow Milestones are unlocked and whether they cost anything to useWhether the city map is a fast travel interface or only a referenceThe number of districts inside The TownWhat the figure icon on the Town banner counts51515252The cemetery itself, including how its green skull rating is scored and what the tech tree modules hold, has its own page at The Graveyard.