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Lazy Bear Games
May 21, 2026 at 07:23 AM
Softened unsourced original-game sales range
Lazy Bear Games is the independent studio developing Graveyard Keeper 2. The team is best known for the 2018 original Graveyard Keeper, the title the sequel directly continues, and has worked together on management and simulation projects for more than a decade. Lazy Bear is the developer credit on every public Graveyard Keeper 2 announcement; tinyBuild handles publishing. For a wider tour of how this fits into the game, see the overview.
Field | Detail |
|---|---|
Studio name | Lazy Bear Games |
Founded | 2010 (as GameJam Studio); renamed Lazy Bear Games in April 2015 |
Headquarters | Vilnius, Lithuania (originally St. Petersburg, Russia) |
Founders | Nikita Kulaga and Sviatoslav Cherkasov |
Role on this game | Developer of Graveyard Keeper 2 |
Notable partners | tinyBuild, Uroboros Games, Riot Forge |
The titles below are the studio's full publicly released roster, with Graveyard Keeper 2 listed as the upcoming entry. The catalog leans toward management and life-sim hybrids.
Year | Title | Notes |
|---|---|---|
2016 | Punch Club | Boxing-management sim with branching storylines. |
2018 | Graveyard Keeper | Medieval cemetery-management sim. The studio's biggest commercial success. |
2019 | Swag and Sorcery | Compact fantasy management game centered on a small adventurers' workshop. |
2023 | Punch Club 2: Fast Forward | Sequel to the studio's debut, returning to boxing management. |
2024 | Bandle Tale: A League of Legends Story | Cozy crafting title in the League of Legends universe, made with Riot Forge. |
TBA 2026 | Graveyard Keeper 2 | Direct sequel adding town defense and a kingdom-wide zombie apocalypse to cemetery management. |
The team first formed in 2010 in St. Petersburg, Russia, under the name GameJam Studio, founded by Nikita Kulaga and Sviatoslav Cherkasov. The early years were spent on small experimental projects and game jam-style work. In April 2015 the studio rebranded to Lazy Bear Games, the name it has used ever since. Punch Club followed in 2016 as the studio's first major commercial release, with Graveyard Keeper arriving two years later as a much larger and longer-tailed title. The studio later relocated, and its headquarters is now in Vilnius, Lithuania.
Graveyard Keeper, released in 2018, is the studio's biggest commercial hit, selling well above anything else in the back catalog. The original was supported with four expansions between 2019 and 2021: Breaking Dead, Stranger Sins, Game of Crone, and Better Save Soul, each adding new questlines and systems to the base sim. Reporting tied to the sequel's announcement put the original's lifetime sales across all platforms at over four million units, a figure that includes PC, PlayStation, Xbox, and Switch combined.
Graveyard Keeper 2 is the direct sequel. It carries forward the cemetery-management foundation and the studio's signature dark comedy, then expands the scope with production automation and a kingdom-scale undead threat. DLC content from the first game is not assumed to carry over.
The studio's most consistent external relationship is with tinyBuild, the publisher behind Punch Club, Graveyard Keeper, and Graveyard Keeper 2. The two have collaborated repeatedly across nearly a decade. Lazy Bear has also worked with Uroboros Games on smaller projects, and partnered with Riot Forge on Bandle Tale: A League of Legends Story in 2024, the only roster entry tied to an outside intellectual property.
Several aspects of Lazy Bear's work on Graveyard Keeper 2 remain unconfirmed and should not be treated as known.
The size of the team currently working on Graveyard Keeper 2
When development on the sequel formally began
Which engine and toolchain the sequel uses
Total development time from prototype to release
Whether any additional projects are in development alongside the sequel