Loading...
Getting Started
April 22, 2026 at 06:51 PM
Initial getting-started guide (2026-04-22)
The opening hours reintroduce the graveyard-management loop. Players bury corpses, craft basic tools, and start interacting with townsfolk. The zombie apocalypse framing colours everything from the start, but mechanically the player eases into it: production chains come first, then automation, then serious combat.
Set up a steady corpse-handling pipeline; this is still the economic backbone of the game.
Unlock basic automation early so zombies can take over the repetitive work.
Craft starter weapons and armour in preparation for the first zombie waves.
Start town restoration to convert the ruined settlement into a sustainable revenue source.
Players who know the first Graveyard Keeper will find the management side of Graveyard Keeper 2 immediately familiar: corpses still have decay mechanics, crafting still chains into long production lines, and townsfolk relationships still matter. The sequel layers combat and automation on top of that foundation rather than rewriting it.