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Combat - 23 revisions
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Corrected the list of named fights, dated the soldiers reward bug and noted the Sewrena fight
Added Defender's Emblems, battle rewards, the battle restrictions and the combat quests named in post-launch patch notes
Corrected the soldiers' beer and pie wording to match the official known issue
Added combat milestones from the launch achievements and the soldiers' reward issue
Added the 18 September combat log (weekly city battles, sewers, district arenas and win conditions, squads, banner command, playstyles, 4,000 zombies, one-handed controls), removed the unsourced townsfolk-garrison claim, and updated the open questions
Removed an invented developer-log quote about the Inquisitor's sword and re-sourced the sword to the published screenshots, and added the confirmed zombie-battles framing and combat overlays
Replaced two off-topic screenshots with a combat scene and key art, and corrected image descriptions
Pointed embedded images at the retained gallery entries after removing duplicate uploads
Added Deploying Your Force section (undead soldier health bars, deployment standard and radius, wave meter)
Added a note that holding defenses lets people coexist with the undead and enables The Town rebuild, with a cross-link
Added section naming the Inquisitor's sword as the signature weapon and clarifying the player's zombies fight alongside the Inquisitor against the hostile undead faction
Cleaned punctuation and AI-style phrasing (2026-04-27)
Expanded combat article with architecture, force-building, tower defense, loot loop, tonal shift, and open questions
Expanded combat article with architecture, force-building, tower defense, loot loop, tonal shift, and open questions
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