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Development - 13 revisions
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Updated the launch to March 9, 2027, added the content-complete milestone, console porting work, early prototype history and new timeline entries
Named the lead designer presenting the gamescom dev 2026 automated-testing talk
Corrected the credits table: Louise Blain is creative director at the publisher, not Perfect Garbage staff, and removed an unsupported lead designer title
Added the isometric sprite-sorting and grid architecture, the gamescom dev talk on automated testing, and the 450K and 500K wishlist milestones
Added studio founding year, art team credits, genre-balance and killer-influence notes from developer statements
Added an Art and Lighting section (isometric pixel art, hand-painted day-night lighting pipeline) and the 600K wishlist milestone
Fixed a corrupted release-date sentence and added Persona to the stated design inspirations
Updated launch to the Fall 2026 window and logged the delay plus June 15 demo cancellation in the timeline
Added a June 2026 timeline entry for the summer-showcase appearances and announced upcoming demo
Added Music and Sound section with composer Gisula and audio director Suvi Savikko; added music roles to the team table
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