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Overview
Vice City is the main urban center of the state of Leonida. It is a fictional version of Miami, Florida, and serves as the primary setting for Grand Theft Auto VI. Where GTA Vice City (2002) and Vice City Stories (2006) depicted the city in the 1980s, this version is set in the present day. The skyline has changed. The neighborhoods have shifted. It is the same city decades later.
Districts and neighborhoods
Vice City is broken into a number of named districts, many of them returning from earlier games but now reflecting a modern Miami. The following areas have been confirmed through trailer footage, official materials, and in-game signage:
Item | Description |
|---|---|
Ocean Beach | Beachfront area with a long boardwalk. Busy with tourists and street life. |
South Beach | Home to the Art Deco hotel strip. The Lummus Park area is visible in trailer footage, lined with pastel-colored buildings. |
Little Cuba | A neighborhood with strong Latin American character, based on Miami's Little Havana. |
Little Haiti | Returns from GTA Vice City. A Haitian-influenced district north of the downtown core. |
Washington Beach | Residential and commercial area along the coast. |
Venetian Islands | Chain of small islands connected by causeways, based on the real Venetian Islands between Miami and Miami Beach. |
Trailer footage also showed areas modeled on real-life Brickell (a dense financial and residential district) and Wynwood (known for murals and warehouse-style buildings). Both appear in Trailer 2 backgrounds.
Landmarks
Rockstar recreated several recognizable Miami landmarks with fictional names. The Art Deco hotels along South Beach are the most obvious. The Loews Miami Beach Hotel and the Royal Palm South Beach are both identifiable in footage. The real Hotel Breakwater has been renamed Hotel Boardwalk in-game. The 1500 Ocean Drive building is also visible.
Other confirmed or spotted landmarks and locations:
Item | Description |
|---|---|
VC Port | A commercial shipping port on the waterfront. |
Vice City International Airport | The city's airport, likely a hub for fast travel and missions. |
Metro Station | Public transit infrastructure visible in multiple shots. |
Tisha-Wocka Flea Market -- An outdoor market with vendor stalls. | -- |
Boobie Ike's Jack of Hearts | A strip club owned by Boobie Ike, confirmed as a location in the game. |
Enterable locations
One of the biggest changes from previous GTA games is the number of buildings you can walk into. Rumors based on early builds and datamining point to roughly 700 or more enterable shops and locations across Leonida, with Vice City holding the largest concentration. The types of locations reported include:
Nightclubs
Strip clubs
Motels and hotels
Restaurants and fast food joints
Pawn shops
Supermarkets and convenience stores
Gun stores (Ammu-Nation)
If accurate, this would be a massive jump from GTA V, where only a handful of interiors were accessible in the base game. The exact number has not been confirmed by Rockstar.
Role in the game
Vice City is where the bulk of the story plays out. Lucia and Jason operate across the city's criminal underworld, from strip clubs to boat yards to high-end nightlife. The map extends well beyond the city limits into swamps, rural towns, and national parks, but Vice City is the anchor. Most missions, contacts, and services are concentrated here.
