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Patch 1.0.5 - Version 1 vs Version 2
Sep 14, 2026, 03:13 AM
Created page for the August 27, 2026 patch with its general, quest, and crash fixes and the CL172709 build check
Sep 23, 2026, 09:16 AM
Added the September 14, 2026 hotfix (build CL173255) with its five stability fixes and updated the version check
11Patch 1.0.5 is a post-launch update for Gothic 1 Remake, released on August 27, 2026. It is the fifth numbered patch since launch and the first update after the August 6 hotfix that closed out Patch 1.0.4. The patch is a pure fix pass: it carries no new features and no balance changes, and the studio grouped its notes into general bugfixes, quest fixes, and crash fixes. After it installs, the build version shown in the bottom-right corner of the Settings screen reads CL172709, which confirms the update applied. The notes can also be read in-game through the changelog screen added in Patch 1.0.3.2233Alongside the patch the studio said it was still working on the four post-launch features it had announced at the publisher showcase earlier in the month: a photo mode, Marvin Mode, a mod kit, and alternative progression mechanics. None of the four ships in 1.0.5, and the post gave no date for any of them. See Engine and Modding for the modding pipeline those plans sit on top of.4455General Bugfixes6677The largest block of the patch clears blockers, unresponsive characters, and physics problems, several of them in the endgame Sleeper sequence.8899AreaFixSkeleton MagesSkeleton Mages could not summon skeletons, teleport, or attack. All three behaviours now work.Demon Cor KalomThe demon could fall down while spawning; it no longer does. It also failed to re-enter the Sleeper chamber area after being knocked down at the edge of the ring, and its execution was missing sound effects. Both are fixed.Sleeper chamber ringThe Nameless Hero could fall out of the ring while executing Demon Cor Kalom near the edge.Mad friends and Mad XardasBoth became unresponsive after loading the most recent autosave.Mad MudBecame unresponsive after loading the autosave made in the Mine dream.Varrag Unhilqt arenaThe boss could fall behind the blood waterfalls, and the Hero could get stuck between the orc skull fangs and the waterfalls in the same area.Boss phasesBosses with additional phases did not work properly during a phase change.ScavengersThe Hero ran out of oxygen on ground terrain after mounting a scavenger while diving, and lost control of actions when remounting after dismounting in midair into water. Experience notifications also failed to appear after loading a save made while riding one.Conversation spacingThe Hero could be pushed away when starting a conversation next to an obstacle.Ring statsHealth and mana from the first ring were applied a second time after both bars were restored and a secondary ring was equipped.Item duplicationDropping a stack of items while closing the quantity window could duplicate them.Free Mine whetstoneThe Hero got stuck when interacting with the whetstone.Fire Mages chamber doorInteracting with the door triggered the wrong dialogue.1010Quest Fixes11111212Five quest issues are resolved, two of which could stop progression outright.13131414QuestFixThe AmuletThe quest started immediately after refusing to pay for Bloodwyn’s protection, ahead of its intended trigger.Stone GolemThe Stone Golem’s heart could not be looted.Between a Rock and a Hard PlaceA dialogue issue with Stone prevented the quest from progressing.Shrink Troll scrollThe scroll asked for the wrong quantity of mana to cast.Gor Na Dun fair fightSwamp Camp Templars attacked the Hero after Gor Na Dun was beaten in a fair fight.1515Crash-Related Fixes16161717Five specific crash reproductions are closed out.18181919Transforming into a Fire Lizard and then eating two wild berries.Selling 11,000 coins to a trader.Pickpocketing Dexter or the prison guards.Pickpocketing Santino after the Certificate title deed has been sold to him.Teleporting from the Free Mine to Xardas’ tower with summoned skeletons active.202021+Version 1.0.5a (September 14 Hotfix)22+23+A hotfix followed on September 14, 2026, eighteen days after Patch 1.0.5. Its published changelog titles it the first hotfix for Version 1.0.5, and all five of its fixes are stability fixes. A build running it reports CL173255 rather than the CL172709 of Patch 1.0.5.24+25+AreaFixSleeping in a bedThe game could crash when a character woke the Hero for sleeping in their bed. The resulting crime is now assessed one frame later.Storage hitchingHitching is reduced on hard drives and slower SSDs. See System Requirements.Nanite GPU hangA GPU hang related to Nanite, the geometry system of Unreal Engine 5, is fixed. See Engine and Modding.Array size crashA crash caused by mismatched array sizes is fixed.Async physics crashA crash related to asynchronous physics is fixed.26+The hotfix adds none of the four announced post-launch features. As of September 23, 2026 it is the newest update: no later changelog has been published and the storefront announcement feed has nothing newer.27+2128How to Confirm the Update222923-After updating, the game reports build version CL172709 in the bottom-right corner of the Settings screen. The patch notes are also readable in-game through the changelog screen. A build still reporting CL171864 is running the 1.0.4a hotfix rather than 1.0.5.30+After updating, the game reports build version CL172709 in the bottom-right corner of the Settings screen, or CL173255 once the September 14 hotfix is installed. The patch notes are also readable in-game through the changelog screen. A build still reporting CL171864 is running the 1.0.4a hotfix rather than 1.0.5.24312532See Also26332734Patch 1.0.4 for the previous numbered update and its August 6 hotfix.Release History for the full public timeline.Engine and Modding for the announced mod kit and the scripting pipeline behind it.Reviews and Reception for the reception these updates respond to.Combat System for the boss and encounter behaviour the phase fix affects.