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Chapters - Version 3 vs Version 4
May 30, 2026, 05:12 PM
Reconciled the two chapter-count schemes explicitly: the chapter-select menu shows 10 chapters plus a prologue (the two Mauritania chapters merged), while the full playthrough has 17 numbered segments; replaced the vague discrepancy note with a mapping table
May 30, 2026, 06:12 PM
Corrected gadget-unlock parenthetical (only Q-Watch/Q-Lens from The Heart of the Matter) and aligned Uninvited, Knightfall, and Time to Die trophy attributions
11007 First Light's campaign is structured as a prologue followed by ten named chapters. Several chapters split into multiple mission segments, bringing the total to seventeen numbered segments across a full playthrough. The chapter-select menu groups those segments under the named chapters. This article covers each chapter at a high level; deeper coverage of individual mission segments is in the Missions article.2233Chapter Overview4455#TitleLocationMission SegmentsArticlePrologueAgainst the OddsIceland1Against the Odds1The Needle's EyeMalta2 (with In His Majesty's Secret Service)The Needle's Eye2A Night OutLondon2 (with The Heart of the Matter)A Night Out3All the Time in the WorldSlovakia2 (with A Matter of Considerable Delicacy)All the Time in the World4The Past Never DiesMauritania2 (with Out of the Ashes)The Past Never Dies5Beyond the GraveMauritania1Beyond the Grave6UninvitedLondon (Kensington)1Uninvited7KnightfallWebb Industries1 (with Going Old School)Knightfall8Time to DieVietnam2 (with Man of the Hour)Time to Die9Wave of the FutureAntarctica1Wave of the Future10For EnglandMI6 Headquarters1For England66The seventeen-segment total comes from counting interlude and sub-mission designations alongside the eleven primary chapters. Mission segments are listed in detail in the Missions article.7788Prologue: Against the Odds991010Iceland. The opening establishes Bond as a Royal Navy aircrewman whose helicopter rescue mission collapses into a survival-and-improvisation tutorial. Includes the "Icebreaker" trophy. See Against the Odds for the full mission breakdown.11111212Chapter 1: The Needle's Eye13131414Malta. Bond joins the 00 Programme at IO Interactive's training facility. The chapter introduces the bluff system, gadget loadouts, the Tactical Simulation terminal, and the senior MI6 leadership. The companion segment, In His Majesty's Secret Service, covers Bond's formal commission. Trophy: "From Malta with love." See The Needle's Eye.15151616Chapter 2: A Night Out171718-London. Bond's first field assignment puts him in a London nightclub. The chapter introduces social stealth in a crowded environment, dialogue-bluff fail states, and the named NPCs Joshua Pike, Cressida, and Monroe. The chapter is preceded by The Heart of the Matter, which unlocks the core gadget loadout (Q-Watch, Q-Lens, Laser, Dart Phone). Trophy: "Shaken not stirred." See A Night Out.18+London. Bond's first field assignment puts him in a London nightclub. The chapter introduces social stealth in a crowded environment, dialogue-bluff fail states, and the named NPCs Joshua Pike, Cressida, and Monroe. The chapter is preceded by The Heart of the Matter, which unlocks the Q-Watch and Q-Lens; the Laser Strap and Dart Phone come in later chapters (A New Home and Out of the Ashes). Trophy: "Shaken not stirred." See A Night Out.19192020Chapter 3: All the Time in the World21212222Slovakia. Bond pursues the rogue agent 009 through a high-altitude air drop and a hotel set-piece, culminating in an Aston Martin DBS chase against the Jaguar XKR Coupe driven by 009. The chapter includes a hotel explosion ("I expect you to die"), a plane jump ("Skyfall"), and the discovery of 009's body ("Nobody lives forever"). The companion segment A Matter of Considerable Delicacy unlocks Smoke Pods and Flash Mine. See All the Time in the World.23232424Chapter 4: The Past Never Dies25252626Mauritania. The investigation pivots toward the Webb family conspiracy. The chapter features a tactical infiltration, the trophy "Win, lose or die" tied to winning an auction sequence, and the bridge segment Out of the Ashes. See The Past Never Dies.27272828Chapter 5: Beyond the Grave29293030Mauritania. The second Mauritania chapter develops a heavier action lean, including an assassination-survival sequence ("A hard man to kill") and a culminating boss fight ("You only live twice"). See Beyond the Grave.31313232Chapter 6: Uninvited333334-London (Kensington). A high-society museum gala at Nicholas Webb's penthouse. The chapter introduces the Shockwave Camera gadget. Four named approach routes are available: Above and Beyond, Staff Only, The Stamp, and Brute Force. The chapter includes the "Agent under fire" (bin lorry escape), "All time high" (penthouse infiltration), and "No time to die" (helicopter escape) trophies. See Uninvited.34+London (Kensington). A high-society museum gala at Nicholas Webb's penthouse. The chapter introduces the Shockwave Camera gadget. Four named approach routes are available: Above and Beyond, Staff Only, The Stamp, and Brute Force. The chapter includes the "Agent under fire" (bin lorry escape) trophy and a boss fight against one of the Murto henchmen in the museum basement. See Uninvited.35353636Chapter 7: Knightfall373738-Webb Industries. The corporate set-piece climax to the Webb arc. Bond rescues Theresa Lorca ("Double or die"), defeats the major boss Damien Webb ("You know my name"), and acquires the Missile Pen gadget partway through the chapter. The companion segment Going Old School covers a flashback or framing sequence tied to the antagonist. See Knightfall.38+Webb Industries. The corporate set-piece climax to the Webb arc. Bond infiltrates Nicholas Webb's penthouse ("All time high"), cracks the office safe, escapes by helicopter ("No time to die"), and acquires the Missile Pen gadget partway through the chapter. The companion segment Going Old School covers a flashback or framing sequence tied to the antagonist. See Knightfall.39394040Chapter 8: Time to Die414142-Vietnam. A luxury spa hides a group of intelligence targets. Bond is tasked with planting trackers across a broad social environment. The chapter forces a confrontation in which Bond is forced out of MI6 status ("Solo"), and the companion segment Man of the Hour bridges the events into the Antarctica arc. See Time to Die.42+Vietnam. A luxury spa hides a group of intelligence targets. Bond is tasked with planting trackers across a broad social environment. Bond saves the biologist Theresa Lorca ("Double or die") and defeats Damien Webb ("You know my name") after a Murto boss fight, and is forced out of formal MI6 status ("Solo"); the companion segment Man of the Hour bridges the events into the Antarctica arc. See Time to Die.43434444Chapter 9: Wave of the Future45454646Antarctica. A remote installation set piece. The chapter culminates in catching Isola ("The writing is on the wall"). The environment tests stealth and combat under harsher constraints than the campaign's urban missions. See Wave of the Future.47474848Chapter 10: For England49495050MI6 Headquarters. The finale is a defensive mission. Bond leads the defense of MI6 itself against the conspiracy's coordinated attack. Trophy: "For king and country." See For England.51515252Two Numbering Schemes Reconciled53535454Two different chapter counts both describe the same campaign and neither is wrong; they count at different levels of detail.55555656SchemeCountWhat It CountsChapter-select menu10 chapters plus a prologueThe named chapters shown as discrete, replayable entries; the two Mauritania chapters are merged under one entryFull playthrough progression17 numbered segmentsEvery mission segment counted individually, including interludes and sub-missions that the menu groups under a parent chapter5757The clearest example of the difference is Mauritania. The full progression counts two Mauritania chapters, The Past Never Dies and Beyond the Grave, but the chapter-select menu shows them merged as a single entry. The same grouping is why a single mission such as A Night Out can be referred to with different numbers in different places: the chapter-select menu and some official patch notes use the menu numbering, while a full mission-by-mission progression list assigns it a higher number among the 17 segments. The Missions article lists the full segment-by-segment progression.58585959Related Articles60606161MissionsStoryLocationsTrophies and Achievements