Loading...
Alkimia Interactive
April 22, 2026 at 04:10 PM
Initial Alkimia Interactive article (2026-04-22)
Alkimia Interactive is the game studio developing Gothic 1 Remake for THQ Nordic. The studio is based in Barcelona, Spain, and was set up specifically to work on the remake after THQ Nordic acquired the Gothic IP.
The team's stated goal is to rebuild the original 2001 Gothic in Unreal Engine 5 while preserving the source material's story, structure, and feel. That means keeping the six-chapter campaign, the three-camp faction structure, and the major cast, but modernising combat, physics, and animation and expanding the world by roughly 20 to 30 percent in overall size.
During development, Alkimia switched the project from Unreal Engine 4 to Unreal Engine 5.4, and later adopted the PSO precaching system introduced in UE 5.7 to address the kind of shader-compilation stutter that has hurt other UE5 games at launch. The public Nyras Prologue demo has been revised since its original release to reflect the engine and combat changes the studio has made over time.