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Track all wiki edits and revisions for Fragmentary Order
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added July 2026 development-status milestone (first location and basic mechanics near-ready, gameplay trailer in production)”
“Removed duplicate in-body wikilinks”
“Updated combat framing to confirmed PvPvE with a PvE-focused launch mode and 40-50 player maps, and named Blue Mars as the first confirmed location”
“Removed duplicate in-body wikilinks”
“Added a note clarifying the April 2026 reveal was a cinematic CGI trailer with no gameplay footage shown yet”
“Added Repnode/Freel and AI-driven Core references to Operator Interface and a rank-ladder note to Getting Involved”
“Restored body text in sections that were rendering empty”
“Cleanup: refreshed wikilink existence flags for current article catalog”
“Embedded official Fragmentary Order trailer key art into the article”
“Add wikilinks to table cells (1 new links)”
“Added 1 illustrative image(s)”
“Initial content (2026-04-25)”
“Added a frame from the February 2026 pre-reveal teaser to the reveal timeline section”
“Added the stated design intent behind the hardcore difficulty: the genre-creation goal and the grounded science fiction simulation target”
“Added stated design ambitions to Design Direction: the goal of creating a new genre, and the grounded science fiction simulation target”
“Added mid-2026 developer comments on difficulty and the flexible survival model (several survival options, not a strict infiltrate-extract loop)”
“Updated Solar System section: Mars is now the confirmed first location (Blue Mars), upgraded from preliminary secondary-coverage framing; named the planned next environments”
“Clarified PvPvE structure with a PvE-focused launch mode, added session structure (40-50 players per map, 1-2 hour sessions, optional extraction)”
“Added named locations (Blue Mars first; space station, Earth, Venus planned), the June 2026 five-times map-scale restatement, and player count and session length”
“Added June 2026 first in-engine screenshot reveal (Blue Mars + vehicle traversal) to the reveal timeline and cinematic-reveal section”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added the Fragmentary Order name etymology (military meaning plus Core fragmenting)”
“Expanded Mars and PCF lore (true-Martians claim, PCF/CCS as two rulers of Mars, Mars as first of many locations)”
“Added the 200-year timeline arc and in-fiction programs (Core reestablishment structure, purification program, UASA)”
“Added AI-driven organization characterization of Core”
“Added confirmed Abu Dhabi and Dubai office locations; updated location Unconfirmed bullet”
“Added Repnode deployment stations and clarified Freel terminology (clone asset vs operator)”
“Added Rank Ladder section naming the four Prime Batch tiers (Pathfinder, Torchbearer, The Pillar, Forerunner) and noting Forerunner closed; updated stale rank-names line”
“Restored body text in sections that were rendering empty”
“Restored body text in sections that were rendering empty”
“Cleanup: refreshed wikilink existence flags for current article catalog”
“Cleanup: refreshed wikilink existence flags for current article catalog”
“Cleanup: refreshed wikilink existence flags for current article catalog”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Embedded official Fragmentary Order trailer key art into the article”
“Embedded official Fragmentary Order trailer key art into the article”
“Embedded official Fragmentary Order trailer key art into the article”
“Added Risk-Reward Principle subsection with a principle / consequence table”
“Added Pillars of Power table and What the Player Knows summary; tightened cross-links”
“Added structured DLSS status table and Nvidia partnership notes; clarified DLSS 5 hedge”
“Added Weta Workshop and freelance video game background subsections; tightened cross-links”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (2 new links)”
“Applied Title Case to body headings”
“Applied Title Case to body headings”
“Applied Title Case to body headings”
“Added 1 illustrative image(s)”
“Added 1 illustrative image(s)”
“Added 2 illustrative image(s)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-26)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial article on Replicated Entities (RepEnt), the player-controlled disposable clones at the centre of Fragmentary Order's gameplay loop.”
“Initial content (2026-04-25)”
“Initial article on Replicated Entities (RepEnt), the player-controlled disposable clones at the centre of Fragmentary Order's gameplay loop.”
“Initial content (2026-04-25)”
“Initial content (2026-04-25)”
“Initial article on Replicated Entities (RepEnt), the player-controlled disposable clones at the centre of Fragmentary Order's gameplay loop.”