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Track all wiki edits and revisions for Fragmentary Order
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Updated the careers-page figure: four open roles in early August narrowed to two by the end of the month, with the table kept as the fuller snapshot”
“Bound the closed-alpha timing and the region question to a date so they do not read as permanent”
“Noted the first gameplay footage and the longer gameplay video due in September”
“Added what the first gameplay footage actually showed, keeping weapon and unit types unnamed where the material does not name them”
“Recorded the first gameplay footage, a 49-second first look published on August 25 2026, replacing the statement that no gameplay had been shown, and noted the longer video due in September”
“Corrected the graphics feature list after an August 2026 partner update: DLSS Ray Reconstruction and hardware-accelerated Lumen and MegaLights ray-traced lighting are now confirmed, while path tracing and Reflex remain unannounced; added the teaser capture hardware and dated the console statement”
“Hedged an unverified formal job title while keeping the confirmed tenure and responsibilities”
“Narrowed an unsourced Windows-specific claim back to PC, softened an overstated condition on future upscaling support to match the studio's own wording, and made a truncated table note self-contained”
“Corrected a statement that squad size and per-map operator counts were uncommitted, both of which have since been published”
“Corrected a statement that no rival factions had been named, since the Prime Colonial Forces are named, and bound the remaining gap to a date”
“Corrected the Prime Batch rank ladder to the five published ranks by restoring Foundation, and replaced an unverifiable trailer quotation with a plain description of what the reveal material actually says”
“Added an official in-engine screenshot to the engine choice section to show what the current build renders”
“Removed a graphics feature table that listed path tracing, ray reconstruction and latency reduction for this game when those were announced for a different title, and stated the two upscaling features actually named for it”
“Reconciled the production timeline with the creator's own account and removed an internal contradiction about which months counted as active production”
“Corrected the Pace entry: the two to three times figure is how much faster Buyanov wants the game built, not a combat tempo target”
“Corrected a misread figure: the two to three times comparison is the studio's development-speed goal, not combat pacing, and reconciled the production timeline with the creator's own account”
“Corrected a misread figure: the two to three times comparison is the studio's development-speed goal, not a target for combat pacing”
“Removed a leftover line saying four ranks were named, which contradicted the five-rank table below it”
“Added The Island to the named locations section as the control-side location, with the detail that remains unconfirmed”
“Named The Island as the control-side location described in reveal coverage, alongside the existing Repnode framing”
“Added The Island, the named location the operator works from, as a section and a table row, and refreshed two unconfirmed-details bullets that predated the June 2026 location reveal”
“Added an official in-engine screenshot of Blue Mars terrain to the named locations section”
“Corrected image alt text that described the announcement trailer as a separate story trailer”
“Corrected image alt text that described the announcement trailer as a separate story trailer”
“Corrected image alt text that described the announcement trailer as a separate story trailer”
“Removed a third-party trailer thumbnail that did not depict this article's subject”
“Replaced a third-party trailer thumbnail with an official in-engine screenshot and corrected the image caption”
“Replaced a third-party trailer thumbnail with an official in-engine screenshot and corrected the image caption”
“Replaced a third-party trailer thumbnail with an official in-engine screenshot and corrected the image caption”
“Replaced a third-party trailer thumbnail with an official in-engine screenshot and corrected the image caption”
“Reworded the localisation entry to describe what was published instead of inferring launch strategy”
“Softened two claims about rank gating that went beyond what the program briefing actually states”
“Added first-party confirmation of the Unreal Engine 5 choice from the studio's own recruitment listings, with pipeline details on language, tooling, and version control”
“Added the April 20 2026 trailer localisation wave to the timeline with a section on the eight supported languages, and listed the official short-form video channels”
“Added a hiring and disciplines section from the studio's own careers listings, covering four open global roles and first-party confirmation of the engine”
“Added the confirmed CORIE acronym expansion and the network and terminal framing, and clarified that portal credits are not confirmed as the shipped game's currency”
“Expanded rank ladder to the full five tiers with published requirements and privileges, added Hardcore and Deployment mode breakdown, and documented progress carryover into the main game”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added a frame from the February 2026 pre-reveal teaser to the reveal timeline section”
“Added the stated design intent behind the hardcore difficulty: the genre-creation goal and the grounded science fiction simulation target”
“Added stated design ambitions to Design Direction: the goal of creating a new genre, and the grounded science fiction simulation target”
“Added July 2026 development-status milestone (first location and basic mechanics near-ready, gameplay trailer in production)”
“Added mid-2026 developer comments on difficulty and the flexible survival model (several survival options, not a strict infiltrate-extract loop)”
“Removed duplicate in-body wikilinks”
“Updated Solar System section: Mars is now the confirmed first location (Blue Mars), upgraded from preliminary secondary-coverage framing; named the planned next environments”
“Updated combat framing to confirmed PvPvE with a PvE-focused launch mode and 40-50 player maps, and named Blue Mars as the first confirmed location”
“Clarified PvPvE structure with a PvE-focused launch mode, added session structure (40-50 players per map, 1-2 hour sessions, optional extraction)”
“Added named locations (Blue Mars first; space station, Earth, Venus planned), the June 2026 five-times map-scale restatement, and player count and session length”
“Added June 2026 first in-engine screenshot reveal (Blue Mars + vehicle traversal) to the reveal timeline and cinematic-reveal section”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added a note clarifying the April 2026 reveal was a cinematic CGI trailer with no gameplay footage shown yet”
“Added Repnode/Freel and AI-driven Core references to Operator Interface and a rank-ladder note to Getting Involved”
“Added the Fragmentary Order name etymology (military meaning plus Core fragmenting)”
“Expanded Mars and PCF lore (true-Martians claim, PCF/CCS as two rulers of Mars, Mars as first of many locations)”
“Added the 200-year timeline arc and in-fiction programs (Core reestablishment structure, purification program, UASA)”
“Added AI-driven organization characterization of Core”
“Added confirmed Abu Dhabi and Dubai office locations; updated location Unconfirmed bullet”
“Added Repnode deployment stations and clarified Freel terminology (clone asset vs operator)”
“Added Rank Ladder section naming the four Prime Batch tiers (Pathfinder, Torchbearer, The Pillar, Forerunner) and noting Forerunner closed; updated stale rank-names line”
“Restored body text in sections that were rendering empty”
“Restored body text in sections that were rendering empty”
“Restored body text in sections that were rendering empty”
“Cleanup: refreshed wikilink existence flags for current article catalog”
“Cleanup: refreshed wikilink existence flags for current article catalog”
“Cleanup: refreshed wikilink existence flags for current article catalog”
“Cleanup: refreshed wikilink existence flags for current article catalog”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)”
“Embedded official Fragmentary Order trailer key art into the article”
“Embedded official Fragmentary Order trailer key art into the article”
“Embedded official Fragmentary Order trailer key art into the article”
“Embedded official Fragmentary Order trailer key art into the article”
“Added Risk-Reward Principle subsection with a principle / consequence table”
“Added Pillars of Power table and What the Player Knows summary; tightened cross-links”
“Added structured DLSS status table and Nvidia partnership notes; clarified DLSS 5 hedge”
“Added Weta Workshop and freelance video game background subsections; tightened cross-links”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (1 new links)”