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Fragmentary Order paid closed-testing guide: Candidate and Founder prices and benefits, NDA alpha timing, ARG rank discounts, the earlier five-rank ladder, puzzle modes and the announced progress carryover.
Hardcore sci-fi multiplayer combat simulator from Rant Gaming and publisher Cor3. Set in 2251, it follows remote operators of disposable RepEnt clones. The November 2026 gameplay reveal opened paid Prime Batch testing access, with the first NDA-covered alpha wave planned for later in 2026.
Fragmentary Order gameplay: remotely operated RepEnt clones, squads of up to four, weapons and health systems, vehicles, sensors, environmental hazards and the November 2026 gameplay reveal.
Fragmentary Order reveal timeline: the January 2026 companion ARG, April cinematic announcement, August first gameplay look, September FPS Fest trailer and November paid Prime Batch launch.
Independent studio founded by Nikita Buyanov to develop Fragmentary Order. The November 2026 announcement reports a worldwide team of 150 and growing, a hiring target of at least 500 developers, and paid closed testing through publisher Cor3.
Map design plans for Fragmentary Order: large zones compared with four or five typical Escape from Tarkov locations, smaller close-quarters areas, vehicles, Blue Mars, planned Solar System destinations, lunar backstory and location-dependent gravity.
Nikita Buyanov, creator and game director of Fragmentary Order. His role at Rant Gaming, stated design direction, studio growth and the November 2026 gameplay and testing announcement.
Fragmentary Order is built on Unreal Engine 5 with confirmed DLSS 4.5 support and conditional plans for DLSS 5. It is currently a PC-only title with no console versions announced.
Replicated Entities (RepEnt) are the disposable clone soldiers players remotely operate from secure bunkers in Fragmentary Order. Covers the controller frame, disposability, PvP model, and CORIE risk economy.
CORIE, the Corporate Interspace Environment, is the global system through which warfare, technology, and economics are structured, monetized, and traded as commodified risk in Fragmentary Order. Operated by Core under the principle that value is defined by risk, it underpins contracts, payouts, and the strategic struggle over distributed CORIE nodes as rival factions emerge.
The Fragmentary Order universe is set in 2251, more than two centuries after humanity narrowly avoided a near-collapse in the early twenty-first century. The megacorporation Core unified the surviving world governments, drove Solar System colonization, and pioneered the advanced biotech that underpins the game's clone-soldier gameplay. By 2251, Core's monopoly is fracturing and rival factions are emerging to seize control of the CORIE framework.
Concept artist Aaron Beck, his visual-direction work on Fragmentary Order, published role descriptions and prior work in games and film.
Core is the dominant megacorporation of the Fragmentary Order universe. It rebuilt humanity after a 21st-century collapse, unified world governments, drove Solar System colonization, and operates the CORIE framework. By 2251 it is fracturing internally as rival factions emerge to seize CORIE nodes.