Core is the dominant megacorporation of the Fragmentary Order universe. It rebuilt humanity after a 21st-century collapse, unified world governments, drove Solar System colonization, and operates the CORIE framework. By 2251 it is fracturing internally as rival factions emerge to seize CORIE nodes.
Core is the dominant megacorporation of the Fragmentary Order universe and the power that defines life in the year 2251. Core pulled humanity back from a near-extinction collapse in the early twenty-first century, unified world governments, drove Solar System colonization, and pioneered the biotechnology behind the game's premise. By 2251 its grip is loosening, and rival factions are moving to seize the most valuable parts of its planetary infrastructure.
Sometime in the early twenty-first century, human society on Earth came close to collapse. The setting is vague about the cause, but the old international order failed. Out of that wreckage rose Core. The corporation absorbed the surviving organs of state, ended the worst of the post-collapse fighting, and presented itself as the only institution coherent enough to reboot civilization. In the centuries that followed it unified the world's governments under a single operating logic.
Reach and Power
By 2251 Core's influence is woven into daily life on Earth and every colonized body in the Solar System. Three pillars are most often cited:
Solar System colonization: Core directed humanity's expansion off Earth, including footholds on hostile, partially terraformed worlds.
Advanced biotechnology: Core's research produced the synthetic-life and cloning technology behind the operator-and-clone model of war.
Economic dominance: Credits, contracts, and regional access run through systems Core built and administers.
The CORIE Framework
Core's most distinctive product is the CORIE framework, a planet-spanning system that structures and monetizes warfare, technology, and economics. Contracts are issued, risks priced, and rewards scaled to the danger of the assignment. The slogan value is defined by risk is the philosophy by which Core measures any operation.
Fracture
What makes 2251 a story year is that Core is no longer the seamless monolith its founding myth describes. Divisions that once moved in lockstep are acting in their own interests, and new factions are pushing to seize the most valuable parts of CORIE: the nodes through which contracts and economic flow are coordinated. Whoever controls a node controls a slice of the planetary risk economy. This fracture is the backdrop for the entire player story.
The Player's Place
The player character is a Core Era citizen, born and raised inside the system Core built. The basic loop is to log into CORIE from a secure bunker and dispatch a Replicated Entity into a contested zone. The employer might be Core itself, a rival faction, or a smaller player working a niche. See Gameplay Overview for how contracts play out.
Unconfirmed Details
The following are not currently confirmed:
A founding date or the identity of Core's founders.
Any named CEO, board members, or other top leadership.
Names of any subsidiary corporations or divisions.
A confirmed corporate headquarters location.
The split between any military and civilian arms of the organization.