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Terrain Effects - Version 1 vs Version 2
Oct 23, 2026, 03:31 AM
Added terrain effects mechanics and practical requirements
Oct 24, 2026, 07:58 AM
Expanded terrain movement exceptions, artillery, obstacles and flying-only variants
11Battlefield terrain changes avoidance, movement or other combat conditions. Move the pointer over a tile to see its terrain information in the lower-left corner of the screen.2233Terrain also affects enemies. Mounted units can sometimes avoid difficult-ground penalties by dismounting, while flying units ignore many ground restrictions. Healing tiles, damaging ground, artillery and warp tiles have separate functions.4455Details6677TerrainAvoid modifierDense Brush+40%Forest or Brush+30%Thicket+20%Desert-20%Wasteland-40%8+Movement and map objects9+10+Terrain or objectPractical ruleDesert SandMage-category classes avoid its movement penaltyForests and shrubbery, including thick variantsHunter-category classes and Pugilists avoid their movement penaltyOrnius cavalryAvoids the usual mounted movement penaltyBallistaRequires a bow-wielding classFire OrbsRequires a magic-wielding classOnagerAny class can operate itWarp TileAfter warping, the unit retains its remaining MovementExplosiveAttacking it damages and Immobilizes foes within its area11+Artillery has limited ammunition and cannot fire in rain. Break destructible obstacles with ordinary attacks when possible to conserve weapon durability. Some barriers block flying movement while permitting ranged attacks; use the tile information rather than assuming every wall can be flown over.12+13+Flying-only tile labels14+15+These labels identify flying-only terrain variants. They do not make every tile with the same broad name passable to fliers.16+17+Terrain labelsRiver, RubbleWaterfall, SeaMountain, PondRock, LavaEdifice, CliffTrench, ChannelHouse, GraveWall, FenceBulwark, ForestLow Wall, MoatOpen Water, SandbagsLow Obstacle818Related pages91920+Dismounting, Movement, Fog of War, Miasma21+22+Related pages23+1024Combat System, Dismounting, Miasma