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Squads
October 24, 2026 at 07:58 AM
Added squad formation, swaps, resource sharing and route-completion restrictions
Form Squads opens in Salvation section 2 with two squads, and further slots open later. Select the first member as leader, balance combat roles and send squads to different objectives. Units left in Dagsion gain experience passively.
Action or situation | Rule |
|---|---|
Change members | At Dagsion or between squads sharing a node; costs one turn |
Split Squad | Requires an open squad slot |
Squads sharing a node | Share available battle-preparation units and Feast benefits |
Squad defeat | The whole squad, including healthy reserves, returns to Dagsion and disbands; defeated units return at 1 HP |
Manual disband | Return to Dagsion first |
Eshmel | Stays at Dagsion and can join activities remotely |
A Flame Lord whose Part I route was completed brings that route's world-map commands. A lord recruited only through a paralogue does not provide the same commands and may lack some scenes. Sublords require their Part I paralogues. Assign Cai and Theodora to separate squads when you want farming and battalion gathering to run in different regions.
World Map and Exploration, Reconstruction, Farming, Gambits, Recruitment