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Poison - Version 1 vs Version 2
Oct 23, 2026, 03:31 AM
Added poison mechanics and practical requirements
Oct 24, 2026, 07:58 AM
Added Poison tick size, full curing options and weapon and accessory interactions
11Poison damages an afflicted unit each turn and is marked by a purple skull icon. The condition persists until cured or the map ends.2233Antitoxin and Restore remove Poison. Venin weapons can inflict it when they deal damage, including through Combat Arts. Poison Resist prevents the condition; the Gold and Tree of Life baths can grant that temporary ability. Some battalion Gambits can poison foes or cure affected allies.4455Details6677MethodUseAntitoxinConsumable cureRestoreSpell that removes the conditionPoison ResistPrevents Poison8+Damage, prevention and cures9+10+Poison removes 10% HP each turn. Cure it before an extended sequence of fights rather than budgeting only for enemy attacks. The status lasts through the stage unless removed.11+12+OptionCondition or effectAntitoxinUse the consumable to cure PoisonRestoreCast the status-removal spell on the affected allyGroup DetoxificationUse the curing Gambit on affected alliesWhite Ornius: Paired PurifyAt Bond 5, its purification effect activates at the start of Player PhaseGold or Tree of Life bathGrants temporary Poison Resist13+Using Poison offensively14+15+Venin Edge and Venin Bow inflict Poison when they deal damage, including damage from Combat Arts. Lakshashi's Iron Fan grants Toxic Wind, and Poisonbone Chain is another equipment option. Poison Burial, the Art on the sword Angela, gains Atk+8 against a poisoned foe. Poisonhunt Gem multiplies damage against poisoned targets by 1.3; Poisonbane Gem reduces damage received from poisoned foes to 80%.16+817Related pages91819+Magic, Gambits, Accessories, Consumables, Swords, Bows20+21+Related pages22+1023Combat System, Thermae, Gambits