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Gambits - Version 5 vs Version 6
Oct 24, 2026, 07:54 AM
Completed Gambit effects, uses and holders plus recruitment and deployment rules
Oct 24, 2026, 09:14 AM
Distinguished initial battalion access from the Chapter 6 settlement recruitment tutorial.
11Gambits are battalion actions in Fire Emblem: Fortune's Weave. Theodora recruits battalions in Part I, and completing her path makes them available in Part III. Each battalion supplies its own Gambit, limited uses and stat modifiers. The reference below connects current effects to their actual holders.2233Named Gambits445566GambitJapaneseWhat Is PublishedDisturbing Volley攪乱射擊Flying effectiveness and Immobilize; the exact effectiveness tier depends on the holder listed below.Disturbing StrikeNot publishedSelected from a command bound to the A button and limited by uses. One battle capture shows the counter stepping from 2 down to 1, a three tile target box covering three enemy soldiers at once, and a forecast of 94 hit, 0 critical and 7 damage.BlazeNot publishedTwin Jewel Fans supplies this Gambit. It applies Flame to affected spaces and has 1 use. Blaze Arts are a separate HP-based character system.77Disturbing Volley has holder-specific entries: Novice Hunters lists normal effectiveness against Flying, while Hunter-Drifters, Adept Archers and Elite Hunters list Effective+ and a Flying-target condition on Immobilize. Disturbing Deadeye and Disturb-Flier Tactics also have their own holders. Use the selected battalion's forecast rather than assuming every same-named Gambit has an identical multiplier. Bonus Damage explains the effectiveness tiers.8899Using the current reference10101111The complete table below gives each current Gambit's use count, functional effect and battalion holders. Exact Might, hit formula and tile geometry are not inferred from a battle preview; formation targeting is checked on the map. The historical Disturbing Strike example above is one particular forecast, rather than a fixed damage or hit value for every use.12121313Battalions141415151616There are 68 battalions in the linked Battalions reference, with eight stat modifiers, Authority requirements, types, recruitment locations and assigned Gambits. Novice Hunters starts with Theodora, and Priest Trainees joins automatically in Chapter 5. Gather Cap is an overland collection property; battalion stats in combat are listed separately. Combat System covers the turn structure.171718-Theodora's Chapter 4 tutorial introduces battalion recruitment. Recruit Soldiers starts the process at a settlement; return after it finishes. A battalion can instead gather supplies at a resource or dungeon node after turns pass. The Transport Chief opens in Chapter 7 and accepts unwanted battalions toward Tactics Manuals that raise Authority. Between-Match Preparation covers planning those activities.18+Theodora receives a starting battalion before the settlement recruitment tutorial in Part I Chapter 6. Recruit Soldiers starts the process at a settlement; return after it finishes. A battalion can instead gather supplies at a resource or dungeon node after turns pass. The Transport Chief opens in Chapter 7 and accepts unwanted battalions toward Tactics Manuals that raise Authority. Between-Match Preparation covers planning those activities.19192020Equipping and targeting21212222Assign a battalion through Inventory to an Infantry unit whose Authority meets its requirement. Horse, Ornius and Flying units cannot equip battalions. Each unit equips one battalion. A Gambit needs its target in the correct formation and spacing, and cannot be used in turn-based Clashes.23232424Gambit effects and holders25252626GambitUsesEffectBattalionsTri-Front Formation1Blocks movement through the affected spaces.Bronze-Shield Guard; Iron-Shield Fighters; Steel-Shield GuardGroup Detoxification2Cures Poison on allies in the target area.Holy Apprentices; Holy DisciplesEncircling Flames1Magic damage in the target area.Lesser Mages; Mage CantorsScattered Flames1Magic damage in the target area.Mage Pupils; Blackfire MagesDisturbing Volley1Effective vs. flying. On hit, inflicts Immobilize on the foe.Novice HuntersSplash Recover2Heals allies in the target area.Priest Trainees; Pure Priests; Elevated Priests; Radiant MessengersDisturbing Deadeye1Effective+ vs. flying. On a hit against a Flying foe, inflicts Immobilize on the foe.Regia Breeze Co.Line of Lances1Physical attack. Effective vs. cavalry.Rookie Soldiers; Model Soldiers; Advanced Warriors; Special CavalryVertical Formation1Blocks movement through the affected spaces.Rookie Vanguard; Veteran SentinelsDual-Wing Formation1Blocks movement through the affected spaces.Salt Lake ProtectorsBulwark Formation1Blocks movement through the affected spaces.Armored SentinelsColumn Recovery2Heals allies in the target area.Fighting Clergy; Holy ClericsDisturbing Volley1Effective+ vs. flying. On a hit against a Flying foe, inflicts Immobilize on the foe.Hunter-Drifters; Adept Archers; Elite HuntersJoint Recovery2Restores a little HP to allies in range. Unit recovers a little HP for each ally.Jurah's LibrariansDisturbing Strike1On hit, inflicts Immobilize on the foe.Lyoshan BanditsFireguard1Magic damage in the target area. Grants Shld+2 for each hit until unit's next phase.Twalinn Sun SquadFlank-Guard Formation1Blocks movement through the affected spaces.Vandahl SecurityAll-Out Offensive1Physical attack.Alecto MorningstarsIceguard1Magic damage in the target area. Grants Shld+2 for each hit until unit's next phase.Aragonian MagesEncircling Ice1Magic damage in the target area.Elevated Mages; Uplifted HexersMixed Poison Recovery2Restores a lot of HP to allies in range. Inflicts Poison on allies in range.Fina Fishing GuildScattering Ice1Magic damage in the target area.Mage Instructors; Shadow MagesTwo-Wall Formation1Blocks movement through the affected spaces.Mons Iron SquadPalisade Formation1Blocks movement through the affected spaces.Pandora Port GuardBlaze1Applies Flame to spaces in range.Twin Jewel FansPoison Tactics1On hit, inflicts Poison on the foe.Yaaman AllianceMagic-Ward Tactics1On hit, inflicts Silence on the foe.Aegina Monks; Smyrnos's MagesDistant Recovery2Heals allies in the target area.Aurora's StargazersDisturb-Flier Tactics1Effective+ vs. flying. On a hit against a Flying foe, inflicts Immobilize on the foe.Breza's Bau SquadIce Domain1Magic damage in the target area.Kalla's DivasFlank Formation+1Blocks movement through the affected spaces.Lions of MegairaDisturb-Flier Tactics1On a qualifying hit, inflicts Immobilize. Target-specific effectiveness is not specified here.Mahon TwilightersBulwark Formation+1Blocks movement through the affected spaces.Noble BodyguardsWing Formation1Blocks movement through the affected spaces.Orchard GuardsComplete Recovery1Restores all HP to allies in range.Secret-Art WieldersTri-Front Formation+1Blocks movement through the affected spaces.Silver-Shield Guard; Divine-Shield GuardExtensive Recovery2Restores a little HP to allies in range.Troupe of AesobosWave Recovery1Restores a lot of HP to allies in range.Antiquity SeekersDivided Formation1Blocks movement through the affected spaces.Asherah WarriorsColumn Recovery+2Restores a lot of HP to allies in range.Bai Ze SquadLightning Domain1Magic damage in the target area. Grants Shld+2 for each hit until unit's next phase.Brigid Spirit SquadLine of Lances+1Physical attack. Effective vs. cavalry.Fenghuang SquadStampede1Physical attack.Fists of Black SmokeFortress Formation1Blocks movement through the affected spaces.HeadsmenEncircling Lightning1Magic damage in the target area.Hundun SquadVertical Formation+1Blocks movement through the affected spaces.Linggui SquadDisturbing Volley+1Effective+ vs. flying. On hit, inflicts Immobilize on the foe.Qilin SquadResonance Recover2Restores a lot of HP to allies in range.Shen Yang SquadScattering Lightning1Magic damage in the target area.Yin Squad2727Recruitment and speeches28282929At Renown 5, Rousing Speech becomes available and recruitment quality improves; more battalions can also be deployed at once. Renown 7 and 9 improve recruitment quality and concurrent deployment again. These thresholds do not establish a specific deployment count.30303131Give a Rousing Speech after recruitment starts and before it finishes, including after leaving the node and returning. A strong result removes most low-tier outcomes; a weak result removes fewer. Recruiting Drive combines recruitment with a speech.32323333Gathering and troop transport34343535Send battalions to world-map resource or dungeon nodes and collect the results after time passes. Clergy suit resource gathering, while mages suit ore collection. Transporting unwanted battalions adds troop points; reaching 100 awards a Tactics Manual, and higher-level battalions contribute more points.36363737Related pages38383939Battalions, Theodora, Between-Match Preparation, Combat System, Combat Arts, Blaze Arts40404141Related Pages42424343Combat Arts and Blaze Arts are the other two costed attack systems, paid for in weapon durability and in the user’s health. Bonus Damage explains the Effective+ tier Disturbing Volley uses, and Between-Match Preparation covers the downtime in which battalions are recruited.