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Farming - Version 3 vs Version 4
Oct 24, 2026, 07:58 AM
Corrected spacing around internal links
Oct 24, 2026, 08:52 AM
Clarified early replacement and common-seed planning for rare crops
11Farming unlocks in Cai's Part I Chapter 6. At an empty pentagonal world-map plot, choose Farm and plant a crop already held in the inventory.2233After enough turns pass, return to harvest. A plot can produce several harvests before becoming empty. Fertilizer can produce a rare crop determined by the plot, rather than by the planted crop. Fertilizer effects fade over time. Crops are useful for quests, trading, meals and feeding the Pale Raven.4455Details6677Renown levelAvailable farm plots6 or lower17-829 or higher388Planning a farm route991010Choose the plot for its rare crop pool, then use manure if that rare result is the goal. The planted seed does not determine which rare crop appears. Save enough ordinary ingredients for recruitment and rebuilding requests before converting the rest into bait, meals or drinks.111112+Replacing a planting13+14+New Farm replaces the current planting before its existing harvest cycle finishes. When looking for a plot's rare crop, plant a spare common ingredient and save the rare ingredients themselves for deliveries. Fertilizer can remain effective across plantings before fading.15+1216Related pages131718+Ingredients and Farming Routes, Bird Time19+20+Related pages21+1422Ingredients and Farming Routes, Rebuilding Materials, Consumables, Gift Guide15231624Related pages17251826World Map and Exploration, Cai, Renown, Animal Mounts, Vandahl Trading