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Dismounting - Version 1 vs Version 2
Oct 23, 2026, 03:31 AM
Added dismounting mechanics and practical requirements
Oct 24, 2026, 07:58 AM
Added action timing, disabled tiles and the movement trade-off
11Dismounting changes a mounted unit to infantry until they mount again. Select Dismount from the unit's action menu during the player phase, before that unit finishes acting.2233The command does not consume the unit's action. It requires the Mount/Dismount ability and a tile accessible to infantry. Dismounting removes the mount's movement benefits and related effective-damage weakness. It can help cavalry cross difficult ground or protect a flying unit from bows. A unit cannot dismount while over water or another tile infantry cannot occupy.445+When the command is unavailable6+7+Choose Dismount during Player Phase before attacking, using an item or waiting. Water and other tiles that infantry cannot occupy disable it. Dismounting removes the mounted class's effective-damage exposure, including cavalry spear matchups and the normal triple-Might bow matchup against fliers, while reducing base Movement.8+59Related pages61011+Movement, Classes, Terrain Effects12+13+Related pages14+715Combat System, Terrain Effects, Bonus Damage