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Combat Arts - Version 8 vs Version 9
Sep 16, 2026, 03:15 PM
Add wikilinks to table cells (3 new links)
Sep 23, 2026, 07:19 AM
Added Dietrich's Dread Warrior Challenges with the arts they award, Teach Secrets, Magic Echo Stone upgrades and the Blacksmith unlock, plus arts on Part III trial rewards
11Combat Arts in Fire Emblem: Fortune's Weave are attacks unleashed at the expense of weapon durability. Nintendo describes them as offering greater power, longer range or other advantageous effects, and advises saving them for decisive moments. They sit alongside Blaze Arts in the Combat System, and the two should not be confused: a Combat Art spends the weapon, a Blaze Art spends the user's health.2233The Durability Rule4455Every weapon carries a finite number of Uses, and those Uses decrease only when you use a Combat Art. Ordinary attacks cost nothing. That single rule reframes durability from a running tax on every swing into a budget you draw on deliberately, and it is why weapons with very low Uses, such as the five-Use Zerberus, are still practical to carry.667788A weapon's remaining durability is not shown on the field until you hover over it. One further wrinkle has been observed in pre-launch footage: when an attack produces a follow-up, only the first strike is the Combat Art, and the second is a standard attack.991010Named Combat Arts11111212Most Combat Arts are attached to a specific weapon and become available once that weapon is equipped, and the weapon roster now records that pairing on the weapon line itself. The list below covers every art documented as of September 2026. Effects are read from interface captures and flavour text, and most stat lines have not been published.13131414ArtGranted ByUserEffectDeadly BladeKilling Edge, a C rank sword with 40 UsesAny wielderNot publishedDeadeyeLongbow, a C rank bow with 20 UsesUrsula is shown selecting and using itThe Longbow's own description credits it with very long rangeCompressed LaserSalamander, Anatolia's E rank gauntlet with 5 Uses. Also recorded against the ZerberusAnatolia, and shown for TroyThe Zerberus is a handheld firearm whose attacks are treated as magic damage. Its Japanese flavour text names the art in a form that renders roughly as Overcompressed Light Bullet. The published art listing files it with the brawling arts, which is this game's gauntlet group.BloodlettingAnswerer, a Hero's Relic with 20 UsesDietrichSharply raises the wielder's critical rate. Full published figures are in the stat table below.Raging TempestNot publishedNot publishedMight +12 and Hit +20 at range 1, for a cost of 8 durability. Its description reads simply High Mt/HitBrute ThrowSinza's Trident, an E rank spear with 30 UsesEsmeralda, whose father owned the weaponNot publishedPruneVeroquine, a sword carrying a Curse value of 2 with 30 UsesNot publishedNot publishedFull MoonMahadu's Spear, an E rank spear with 20 UsesTheodoraNot publishedSiphon LuckLong-Night Katara, a cursed E rank sword with 20 UsesTalimunNot published1515Full stat lines for the weapons themselves, including the Uses column those arts draw down, are on the Weapons page.16161717Arts Attached to a Weapon With No Published Name18181919The weapon roster now carries the art a weapon grants as a column of its own, which turns the art-to-weapon mapping from something read off footage into something the published data states. Two entries on that column are filled in without a usable name, and this wiki leaves both slots empty rather than guessing.20202121WeaponWhat the Line SaysWhy the Name Is Not Given HereWeapons entry: Lakshashi’s Iron FanAn E rank sword with 20 Uses that grants a combat artOnly a translation of the German name exists. No English name has been published, so no name is printed hereMaceAn E rank axe with 20 Uses that grants a combat artThe art slot on the line is filled in but the name itself is left blank2222One more axe art sits in the same category from the other direction. Discerning Blow and Spike both have full stat lines, but no weapon on the roster is recorded as granting them, so how an axe user reaches them is not yet documented.23232424The Full Roster by Weapon Type25252626The published art listing sorts every named combat art in this game by the weapon that swings it. Twenty-one names sit across five groups. Two further groups, one for movement arts and one catch-all, are present in the listing and empty. Most of these names carry nothing beyond the group they sit in.27272828Weapon TypeNamed Combat ArtsSwordBloodletting, Crosswise Cut, Deadly Blade, Grounder, Lightning Strike, Mist Reaper, Sunder, Wrath StrikeSpearArmored Blow, Full Moon, Raging Tempest, Tempest SpearAxeDiscerning Blow, Half Spike, SpikeBowCurved Shot, Deadeye, Encloser, Vital ShotGauntletsCompressed Laser, Mighty Fist2929The listing labels the last two groups Lance and Brawling, using older series names for what this game calls spears and gauntlets. Compressed Laser sitting in the brawling group follows from where firearms live: this game files guns as gauntlets, so a gun's art lands in the fist column.30303131Further Named Arts32323333The published art listing has since grown to 27 entries, and ten of the names on it are not placed in any of the five groups above. They are recorded here by name only. Nothing beyond the name has been published for any of them, and the weapon type each belongs to is not reproduced here because it has not been read off the listing.34343535Battleblade StrikeCrashDestrezaDraw BackEnrageFlowing SpearHaze SliceHidden BirdbaneSwapWild Abandon36363737Toxic Wind is attested separately as an art a weapon grants, but no weapon on the roster is recorded as granting it, so it is listed here without a source weapon.38383939One name appears in two forms. The art this page records as Tempest Spear is written Tempest Lance on the published listing, which uses the older series word for the weapon type. Both point at the same art. Going the other way, seven arts documented here from footage and from weapon lines do not appear on that listing at all: Lightning Strike, Full Moon, Half Spike, Vital Shot, Prune, Brute Throw and Siphon Luck.40404141Published Stat Lines424243-Ten arts have a full line ahead of launch. Might, Hit, Critical and Avoid are modifiers laid on top of whatever the unit is holding rather than absolute values, which is why they are written with a sign. Cost is the durability the swing takes out of the weapon.43+Ten arts carry a full line on this wiki. Might, Hit, Critical and Avoid are modifiers laid on top of whatever the unit is holding rather than absolute values, which is why they are written with a sign. Cost is the durability the swing takes out of the weapon.444445454646ArtWeapon TypeMightHitCritAvoidRangeCostNotesArmored BlowSpear+3+0+0+014 durabilityGrants Protection +3 for one turn if the user defeats the target. Cannot make a follow-up attackBloodlettingSword+3+0+20+012 durabilityGranted to Dietrich by the AnswererCrosswise CutSword+5+0+0+014 durabilityGrants the user a stacking Dexterity +2 after combat, up to a maximum of +10Curved ShotBow+4+10+0+022 durabilityNone recordedDiscerning BlowAxe+0+50+0+013 durabilityDeals half damageGrounderSword+3+0+0+013 durabilityBonus damage to flying units. Its in-game line reads simply Effective vs. flyingRaging TempestSpear+12+20+0+018 durabilityThe heaviest cost published so farSpikeAxe+4+10+0+012 durabilityNone recordedSunderSword+4+0+10+012 durabilityNone recordedTempest SpearSpear+4+10+0+012 durabilityNone recorded4747Every cost in that table is a durability figure, which settles something the series has answered differently before: in this game the art draws on the weapon, never on the wielder's health. Blaze Arts are the ones priced in HP. Discerning Blow is the odd one out on effect, giving up half its damage for a +50 swing in accuracy, and Raging Tempest is the odd one out on price at four times the going rate.48484949Learning and Improving Arts50505151Training at the arena plaza during Between-Match Preparation teaches units new moves and raises the weapon tiers they can wield, and weapon proficiency ranks unlock named skills at set letter grades. Several Advanced classes, including the Bardinger and the Dreadnought, carry an innate Combat Arts +2 class skill. At least one personal skill interacts with the system directly: Peter's Sharpshooter extends the range of his Combat Arts.525253-One hands-on account describes a route-specific layer as well, in which Dietrich can challenge Fierce Warriors to duels to win secret Combat Arts, then enhance those arts and teach them to allies. That has appeared in only one preview, so it is recorded here as unconfirmed.53+Dietrich's path carries a layer of its own, and the released game confirms what one hands-on preview had described. His protagonist quests are Dread Warrior Challenges, one-on-one duels in which Dietrich faces another fighter and wins a new Combat Art along with gold and Renown. Separately, his Answerer's Cry command calls up skirmish battles on the world map whose enemies can drop Magic Echo Stones, the material spent to upgrade Combat Arts at Smyrnos's Temple, and his Teach Secrets command copies arts he has learned onto other units for a price in the same stones. Upgrading ten arts at the temple, at a cost of about 400 of them, unlocks the Blacksmith class. Completing his path makes Boost Combat Arts, Teach Secrets and Answerer's Cry available in Part III.545455+Dread Warrior Challenge Arts56+57+OpponentLocationArt WonOther RewardsBorgesNiraga MineHidden Soulrend5,000 gold, 150 RenownAguirreRubess ForestHidden Birdbane6,000 gold, 150 RenownSepenteCorroios Fort RuinsHidden Flowform7,500 gold, 150 RenownCamiloFort HaynHidden Giantsbane9,000 gold, 150 RenownIl-LaraDione FortHidden Windpierce10,000 gold, 150 Renown; unlocks the Guardian classCabayeStoppered ShrineHidden Twinblade10,000 gold, 150 RenownDamienAditi's CaveHidden Truesnipe10,000 gold, 150 RenownBerenguelaNemea CavernHidden Evilbreak11,000 gold, 150 RenownOkoIapetus CavernHidden Bladerule12,000 gold, 150 Renown; unlocks the Ranger class58+Which challenges are on offer depends on the player's Renown, and all of them close around the end of Dietrich's final Part I chapter. Hidden Birdbane is the one name on this list that also appears on the published art listing above.59+60+Arts on Part III Trial Rewards61+62+Two of the gods' Part III trial rewards carry arts of their own: Credna's Mallet, an axe with the Flame Ring combat art, and Smyrnos's Channels, gauntlets with the Thoron Gauntlet combat art. Mars's Kneepads, another trial reward, add Attack +3 and Critical +10 to Combat Arts.63+5564Related Pages56655766The other special-move system, paid for in the user's health rather than in durability, is Blaze Arts. Two of the weapons in the table above have pages of their own: Killing Edge, whose Deadly Blade any wielder can use, and Answerer, whose Bloodletting is restricted to Dietrich.