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Certification Exams - Version 8 vs Version 9
Sep 16, 2026, 03:15 PM
Add wikilinks to table cells (1 new links)
Sep 23, 2026, 07:18 AM
Documented License sources, the class-upgrade tutorials and the War Arc License refill; added Master Class exams and later class unlocks; dated open gaps
11Certification exams are the route from one class to another in Fire Emblem: Fortune's Weave. Instead of promoting automatically at a set level, a unit sits an exam for the class it wants, and passing it opens that class up. Exams are taken by speaking to an Exam Proctor in Dagsion during the free time between matches of the Heroic Games.2233How an Exam Works4455Passing is not guaranteed. The chance of success depends on who is taking the test and the class they are aiming for, so a unit should have the necessary skills before applying. That framing makes the exam a check on preparation rather than a formality: a unit whose weapon ranks are still short of what the target class expects can still sit the exam, but its odds are worse for it.667788Reports from the exam screens describe the pass chance rising as the relevant skills close in on the recommended levels, which fits the way the system was described on camera. As of September 2026, no official system explainer or presentation has shown the exact numbers behind the roll.991010One Advanced Exam screen has been shown in full, and the spread on it is steep. Dietrich at level 38 reads 55 percent for Bardinger, 25 percent for Dreadnought and a flat 0 percent for Sniper, Forest Knight and Ovate, with three further entries still masked. A zero is not a rounding artefact: a unit that does not meet a class's proficiency grades simply cannot pass its exam, so the list sorts into a small band of realistic options and a long tail that is closed off until the underlying skills come up. As of September 2026, no official material has shown the formula behind the percentage.11111212Requirements131314-Each class lists its requirements as weapon and mount proficiency letter grades, split into a primary requirement and, for most physical classes, one or two secondary requirements. A magic class can list a primary requirement only. Three sets have been read off the exam menus so far, all of them for Advanced classes.14+Each class lists its requirements as weapon and mount proficiency letter grades, split into a primary requirement and, for most physical classes, one or two secondary requirements. A magic class can list a primary requirement only. Three sets are recorded on this wiki as of September 2026, all of them for Advanced classes.15151616ClassPrimary RequirementSecondary RequirementsBardingerMounted C, listed elsewhere as RidingSpear B, Sword BDreadnoughtHeavy Armor DAxe B, Spear BOvateBlack Magic B, listed elsewhere as ReasonNone listed1717On top of the letter grades, every Advanced class shown so far is reported to want a Renown level of at least 8 and a recommended character level of 35. Renown is a tracked progression stat earned from story progress, quests and helping townspeople, and it gates other things besides classes; it has its own page at Renown. One preview also puts the unlock for Specialty class exams at Renown level 4. Both figures come from single readings of a menu, so they are provisional.18181919Reclassing20202121The class-change screen carries a second option alongside the exam: reclassing, for classes a unit has already qualified for. Once a class is certified it stays available, so moving back and forth does not mean sitting the exam again. Hands-on accounts also describe the screen showing how a unit's growth would shift before the change is committed.22222323Where Exams Fit24242525Exams share the between-matches window with everything else in the capital, including arena plaza training, the shopping arcade and temple volunteering. Training raises the proficiencies an exam checks, which makes the two activities a natural pair: train first, then certify. See Between-Match Preparation for the wider loop and Classes for the tier structure and the class roster.26262727What Is Not Known282829-As of September 2026, no official presentation, press release or system explainer says what happens on a failed exam, whether an attempt costs time or gold, or whether every unit can reach every class. Requirements for Beginner and Specialty classes have not appeared on any of those surfaces either, beyond the reported Renown level 4 unlock for the Specialty tier.29+As of September 2026, this wiki has not documented what happens on a failed exam or whether every unit can reach every class. Requirements for Beginner and Specialty classes have not been recorded here either, beyond the reported Renown level 4 unlock for the Specialty tier. What an upgrade costs is clearer than it was before release: changing class spends a License of the matching tier, covered in the next section.303031-Licence Items31+Licenses323233-Three items sit alongside the exams in published item listings, one for each tier: a Beginner Licence, a Specialty Licence and an Advanced Licence. They are filed as class-change items, which is the category a certification system would use for a consumable that grants or unlocks an exam attempt. As of September 2026, no description, cost, source or effect for any of the three has appeared in an official item listing or presentation, so what they actually do is unconfirmed. They are recorded here because their existence is the clearest sign that reclassing has a resource cost attached beyond the weapon ranks and the Renown level.33+Three License items sit alongside the exams, one for each tier: the Beginner License, the Specialty License and the Advanced License. They are what a class upgrade spends. Each Part I path introduces them in a Class Upgrade and License tutorial, in Chapter 4 on Theodora's path and Chapter 5 on Leda's and Dietrich's. Theodora's tutorial takes place in Temple Row and places her in the Soldier class automatically, and Leda is placed in the Hunter class the same way on hers.343435+SourceDetailsTown shopsLicenses are sold in towns on the world map. Advanced Licenses are not sold in Dagsion until Chapter 10, though they can be bought earlier in MegairaSubquestsAt least one Part I subquest, For the Empire's Safety, pays out a Specialty LicenseDungeon chestsA Part I chest at Giant's-Print Fort holds an Advanced LicenseThe War ArcDuring Part II the game tops each tier up to five Licenses at the start of every chapter, so Licenses left unused do not build up beyond five36+Later Exams and Class Unlocks37+38+The ladder does not stop where Part I leaves it. In Part II, the Training Drills a Dispatch Officer offers once per chapter bring underleveled units up to around level 37 or 38, which is enough for any recruit to reach an Advanced class. The first Free Time of Part III makes Master Class exams available and unlocks the Elephant Rider, and later in that Part the Temple of the Diadem unlocks the eight Divine Classes. Several further classes are unlocked by path quests and by the gods' requests in Part III rather than by an exam alone; Classes lists them.39+3540Related Pages36413742Bardinger, Dreadnought and Ovate are the three classes whose exam requirements have actually been read off the menus, and each carries its own data block. For the training that lifts the proficiencies an exam checks, see Between-Match Preparation.