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Best Abilities to Equip - Version 1 vs Version 2
Oct 24, 2026, 07:54 AM
Added ability selection guide with mastery effects and mount movement
Oct 24, 2026, 08:52 AM
Correct misplaced internal links while preserving all factual text.
11Choose abilities around the job a unit will perform in battle. Character abilities, class mastery rewards, skill ranks, temporary bath effects and mount bonds offer different ways to fill those slots.2233Check the learned-ability menu before battle. Personal, class and mount effects are distinct from selectable learned abilities. A forecast also displays weapon effects and support bonuses, so its number of icons does not measure free equipment slots.4455Useful abilities and their limits6677AbilityHow to learn itEffect and useRavaging ArtsMaster MyrmidonCritical hits deal 6 additional damage. It suits a unit built to land critical hits.Sense ThreatMaster Armored Ornius RiderAvoid +20 during combat against a foe whose attack is effective against the unit.AegisMaster Bardinger20% chance to halve magical attack damage. Plan around the activation chance rather than expecting every spell to be reduced.PaviseMaster Cataphract20% chance to halve physical attack damage. It covers a different damage type from Aegis.Guardian's DutyPersonal skill: BuccarIncoming damage is multiplied by 0.9. This means a 10% reduction, rather than a 90% reduction.Read the WindsFlying rank DAvoid +10 during combat against a foe using a bow. It provides a specific answer to bow attacks.Flickering EdgeJester reaches levels 20 and 35Avoiding an enemy attack grants Attack +3 during combat, increasing to +5 at level 35.Canto / Canto+Mount bond levels 3 and 5While Cavalry, move 1 tile after combat at bond 3, increasing to 2 tiles with Canto+ at bond 5.88Build toward a role991010Check the abilities and learning levels listed for the character before choosing a long-term class. Levels 20 and 35 are common unlock points, but some units learn abilities later. Class mastery rewards provide another reason to train a related class before moving on. An archer can examine Sniper, Forest Knight and Ranger instead of mastering an unrelated class solely to fill a slot.11111212For a critical-hit build, Ravaging Arts contributes its extra damage when a critical hit occurs. Jester's Flickering Edge instead rewards avoiding an attack. For defence, distinguish the damage type covered by Aegis and Pavise and remember that each has a 20% activation chance. Guardian's Duty is Buccar's own personal skill, not a mastery reward available to the whole roster.13131414Weapons and movement ranks also unlock abilities and Combat Arts. Read the Winds requires Flying rank D and only gives its Avoid bonus against bows. Check that the unit can learn the ability before committing training to that rank.15151616Temporary Thermae abilities17171818At Renown level 8, the Thermae lets two recruited units bathe together. Each receives a random ability from the bath's pool. The ability lasts for the current chapter and occupies a selectable ability slot. If those slots are full, equip it manually from the learned list.19192020Choose the bath pool to match the unit's role. Bath choices change weekly, and the calendar in the Adventure Journal lists the current selection. Special baths are available on Sundays. Renown level 9 unlocks additional baths. The Thermae also restores HP, magic uses and Motivation and raises the pair's Support points.21212222Mount movement23232424Canto allows Cavalry to reposition after combat. The effect is 1 tile at mount bond level 3 and 2 tiles at level 5 with Canto+. The mounts listed for it are Black Magonius, Falicorn, Ferghanan Horse, Black Bau and Black Horse. The movement applies to Cavalry, so a mount or bond bonus alone does not establish that every class can use it.25252626Cai can feed captured mounts to build bonds on his route. Io and Alexandra have exclusive mounts that can also be used on other routes; without feeding, developing the bond takes longer. Match the available mount and class to the movement option the unit needs.27272828Shield of Zephyrus removes flying effectiveness. Read the Winds supplies bow-specific Avoid, so it serves a different purpose. Use the individual class and equipment pages to compare the two options.29293030Related pages31313232Skills lists ability effects and unlocks. Classes explains the class choices, Certification Exams covers entry requirements, and Animal Mounts covers capturing and assigning mounts. Combat Arts describes attacks paid for with weapon durability.