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Awakening a Vision in Final Fantasy Resonance spends magicite to grant stronger abilities and higher-level skills and magic, across three stages of rising cost.
Final Fantasy Resonance includes around 30 to 40 side quests, mostly character-focused, with character-specific rewards and ties to vision and esper unlocks.
Gilgamesh is a wandering swordmaster encountered across Final Fantasy Resonance, with a final battle waiting on a distinctly big bridge.
Limit Bursts are per-character finishers in Final Fantasy Resonance, unleashed once a limit gauge fills from staggering enemies or taking damage.
Secret Dungeons are optional high-difficulty dungeons in Final Fantasy Resonance, unrelated to the main story and aimed at players who want a harder test.
Mighty Foes are the powerful monsters presiding over Final Fantasy Resonance's caverns. Defeating them grants magicite, the material used to awaken Visions.
Ultima Weapon is an endgame superboss in Final Fantasy Resonance, waiting at journey's end and described by Square Enix as the most formidable of foes.