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Weapons and the Arsenal - Version 2 vs Version 3
Jun 3, 2026, 08:16 PM
Added a complete weapon list with types, classes, sets, level requirements, and sources
Jun 7, 2026, 09:50 PM
Added a gameplay screenshot
11Weapons are at the heart of Farever. There are no useless weapons in the game, and each one comes with its own moveset along with a collection of four fully unique skills. This makes your weapon choice one of the most important decisions you make in combat, since it directly determines a large part of your skill bar alongside your class abilities. The deeper combat fundamentals are covered under the Combat System.223+34Every Weapon Is Unique4556No two versions of the same weapon exist in Farever. For example, two sets of dual axes will not share the same set of skills and will play differently from one another. This means that even weapons of the same type are worth examining individually, because the specific four skills they carry shape how they feel in your hands. Across all of these unique weapons there are 100+ weapon skills available to discover.6778Weapons also grow with you. Each weapon levels up its own skills as you use it, making it stronger and longer-lasting the more you fight with it. On top of natural leveling, weapon skills can be raised through ranks, with a dedicated weapon rank-up interface for spending the points involved.89910The Arsenal System10111112The Arsenal is Farever's signature loadout mechanic. You can place a weapon in an Arsenal slot to assign its skills to your skill bar, layering a benched weapon's options on top of your main weapon. This is what lets two players using the exact same weapons end up playing completely differently, depending on which weapon they equip as their main and which they keep in their Arsenal. The Arsenal adds an extra layer of customization that expands your tactical options without changing your class.12131314Between class abilities, weapon skills, passives, and the Arsenal system, the possibilities for creating a build are extensive. The full picture of how these layers combine, including talents and masteries, is covered under Attributes and Progression.14151516Weapons Across Classes16171718A single weapon can be used by one or more classes, and it feels entirely different in each one because each class's mechanics change how it plays. For example, a Priest might use a staff to enhance their efficiency, or take a sword and shield to more easily fulfill a tank role. This hybrid relationship between class and weapon means the same class can be played in multiple ways, and the same weapon can feel new in another class's hands.18191920Confirmed Weapon Types20212122Official posts and patch notes name several weapon types directly. Ranged weapons also exist, and dual-wielded options appear among the named weapons below.22232324Dual axesStaffSword and shieldBows and other ranged weapons24252526Upgrades and Drops26272728Weapons have a level and upgrade system, and the materials used to upgrade them are level-gated: current weapon upgrade materials can only be applied within the weapon's current level range. Higher-difficulty content rewards stronger gear, and weapons dropped in Hard difficulty dungeons come in at level 20. For more on running these challenges, see Dungeons and Instances, and for how loot fits into the wider economy, see Gear, Items and Economy.28292930Named Example Weapons30313132The patch notes reference a number of specific weapons by name, each a unique weapon with its own named skills. The table below lists confirmed examples along with some of their notable skills. It is a sampling rather than a complete roster.32333334WeaponNotable SkillsFlame of ArgolHeat Emission, Flamie, Searing FurnaceClawdiusTide Rising UppercutCheese MoonBloodrage AuraJudgementRampageLady Bee's Ceremonial StingerHive Assault, StingerangGorgon Ratsay's ToothpickEruptionWingsabersQueen's Decree, Swarmstrike Accord, Hiveborn BlossomIpheion, Star BlossomNatural Ascendancy, Verdant ImpetusThornlaceFloral Euphoria, Psychoactive PetalsAmon Ram, the CreatorSmite, Ram VeilRadianceScorching EmbersMagma MiaFurnace Roar, Cinder Coat3435Full Weapon List35363637Farever's weapons fall into six handedness categories: one-handed, two-handed, dual-wielded, polearm, offhand, and thrown. The table below lists the unique named weapons currently in the build, the classes that can wield each, the gear set it belongs to, the level it unlocks at, and where it comes from. Every weapon still carries its own four skills, so two weapons of the same type play differently.37383839WeaponTypeClassesSetReq. LevelSourceLight Practice SwordSwordWarriorStarterLevel 1Starting gearCheese MoonAxeWarrior, RogueKoboldLevel 4Found in Mine EstroneGlorySwordWarrior, PriestWorldLevel 4-Beefury, Blessed Blade of the FarseekerSwordWarrior, PriestBeeLevel 10Dropped by Lady BeeAmon Ram, the CreatorMaceWarrior, PriestCrimsonLevel 20Dropped by Munster ChuckApprentice's GrimoireBookMageStarterLevel 1Starting gearRehearsal ScepterScepterPriestStarterLevel 1Starting gearCredenceBowRogueWorldLevel 4-Flame of ArgolScepterPriestKoboldLevel 4Found in Mine EstroneGhost Clams of the Low TideHalosMage, PriestManfishLevel 4Found in Lost City of MaydaJudgementGreat AxeWarriorWorldLevel 4Dropped by King RatsarLarge Butterfly NetCapture NetAny classGeneralLevel 4-Book of Mi'MizanBookMage, PriestManfishLevel 8Dropped by Sponge BlobPocket HiveGreat MaceWarrior, PriestBeeLevel 10Dropped by Queen HoneyzabethThornlaceCrescentRogue, PriestBeeLevel 10Found in Trunk of the HivetreeHorns of the WindBowRogue, MageCrimsonLevel 14Dropped by Sponge BlobMartyr of EnripitGreat SwordWarriorDemonLevel 20Activity rewardRusty KnivesDaggersRogueStarterLevel 1Starting gearIron Fins of the LeviathanDual AxesWarrior, RogueManfishLevel 4Found in Lost City of MaydaClawdiusFistsRogue, MageManfishLevel 8Found in Crabgantua's GorgeTwin Fangs of RatsarDaggersRogueWorldLevel 8Dropped by King RatsarWingsabersDual SwordsWarrior, MageBeeLevel 10Dropped by Queen HoneyzabethRamulus & RamusFistsRogue, PriestCrimsonLevel 14Activity rewardTwin Pillars of JusticeDual MacesWarrior, RogueCrimsonLevel 14Dropped by Munster ChuckRadianceStaffMageWorldLevel 4-Gorgon Ratsay’s ToothpickSpearRogue, PriestKoboldLevel 8Found in Ruins of Gorgon's HollowLady Bee’s Ceremonial StingerSpearWarrior, MageBeeLevel 10Found in Trunk of the HivetreeRough ShieldShieldWarriorStarterLevel 1Starting gearDominionShieldWarrior, PriestWorldLevel 4Activity rewardCrabgantua's KneecapShieldWarrior, PriestManfishLevel 8Found in Crabgantua's GorgeMagma MiaShieldWarrior, MageKoboldLevel 8Found in Ruins of Gorgon's HollowIpheion, Star BlossomThrownRogue, MageBeeLevel 10Dropped by Lady Bee