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Enemies and Factions - Version 7 vs Version 8
Sep 7, 2026, 12:47 AM
Corrected the faction roster counts and level ranges against the game's own unit data, added the Demon faction row, fixed where Crimson Captain Agamemnon actually stands, and updated the companion count to 73
Sep 7, 2026, 12:54 AM
Removed the duplicate Nightlings row from the wildlife table now that they have their own faction row
11The powers of Siagarta do double duty: most of the major factions are also enemy families, with their own units, territories, and bosses. Below is a breakdown of the groups confirmed in the Early Access build. For the boss fights tied to these factions, see Bosses.2233Crimson Rams4455The Crimson Rams are a zealous army that occupies the surface of the Enripit sub-region on Skover Island, and their capital is the fortress city of Ramburg. They field several unit types.6677UnitNotesCrimson Ram MonksA core unit of the faction's armyCrimson BeekeepersFound in numbers around the Nescent sub-regionCrimson HoundsBeast units fighting alongside the armyCrimson CaptainsNamed officers. Alex, Cynthia and Katy command inside the Crimson Barracks; Agamemnon holds the field on Skover Island at level 10; Miranda, Sensabille, Clover, Carmine, Hector and Ben are posted across the ValleyGreat ExecutionerLéon, who works the Pit in Lower RamburgInquisitorsLed by High Inquisitor Chakram, master of Ramburg88Nepsids991010The Nepsids are a fish-men people who have made their home around the Lost City of Mayda, leaving their mark across the surrounding lands. You will fight your way through them in and around that fallen city.11111212UnitNotesNepsid fightersFrontline melee combatants of the factionWavemongersCaster-style units that round out Nepsid groups1313Kobolds14141515The Kobolds are an industrious faction that works the tunnels beneath Enripit, underneath the Crimson Rams who hold the surface. Their leader is the boss Ratsar, who comes armed with firebombs and a greatsword and should be approached with care.16161717Apix Clan18181919The Apix Clan are the bee-folk of Honeywood, on Skover Island. Their territory centers on the Hivetree. The clan rose into fierce resistance against the returning humans after Lady Bee overthrew her aging mother, the former queen of the Apix Clan.20202121UnitNotesApix workersThe clan's laborers, found throughout the HivetreeHoney slimeA slime enemy native to Apix territory2222The clan's notable bosses include Lady Bee, the leader, and Gatsbee, the supervisor who controls the Hivetree stronghold.23232424Heralds25252626The Heralds are a mysterious faction counted among the powers of Siagarta. Little has been revealed about them so far, and their units and territory have not yet been detailed. Expect more to surface as the game develops.27272828Golems29293030Golems are elemental constructs found across the world, including in the Valley of Eternal Autumn and within certain dungeons. They come in elemental variants and drop motes when defeated.31313232TypeNotesFire GolemElemental golem; drops motes. Found in the Eksod sub-regionWind GolemElemental golem; drops motesSparklingsSmaller fire spark enemies that also drop motes3333Beyond these organized factions, the world is filled with a wide array of enemies, from roaming foes and guarded camps to elite monsters that can take on a full party at once. The strongest of them are documented on the Bosses page.34343535Faction Roster at a Glance36363737The organized enemy groups of the Early Access build are the four world factions, the demons that came with the Nightling Update, and the Golems. Each fields a range of unit types, including empowered "Invoked" variants, across the levels shown. The Crimson Rams are much the largest roster because Ramburg is theirs: roughly half their units live in that region, which is also why they reach the level 25 cap while the other world factions stop at 20.38383939FactionUnit TypesLevel RangeStrongholdsApix Clan (Bee)40Levels 3 to 20The Hivetree in Honeywoods, and Nescent in the Valley of Eternal AutumnNepsids (Manfish)41Levels 4 to 23The Lost City of Mayda and coastal watersKobolds30Levels 6 to 20Tunnels beneath Skover Island and the ValleyCrimson Rams60Levels 8 to 25Enripit surface, the Crimson Citadel in the Valley, and RamburgNightlings (Demon)42Levels 10 to 25No fixed territory; they arrive through the Rifts and hold ground in RamburgGolems19Levels 6 to 30Valley dungeons such as the Ruins of Gorgon's Hollow4040Wildlife and Lesser Creatures41414242Beyond the organized factions, Siagarta is full of wildlife and minor enemies. These families roam the overworld and fill out dungeons, and several tie into gathering, mounts, and drops.434344-Creature FamilyLevel RangeNotesSlimesLevels 1 to 26Honey slimes in the Hivetree, royal jelly slimes, and colored slimes across the worldCrabsLevels 1 to 17Coastal crabs around the Lost City and Manfish waters; some drop mountsWolves and HoundsLevels 5 to 25Predators including carmine and bloodred houndsBoarsLevels 2 to 20Wild boars roaming the overworld; also a source of boar mountsSproutsLevels 13 to 19Plant-creature seedlings such as garlic, onion, and rice in the ValleySpiritsLevels 15 to 18Ethereal foes such as the Spirit of TiochaNightlingsLevels 10 to 25Shadow demons of the Nightling familySkunks and CoyotesLevels 6 to 19Small pests and pack hunters across Skover and the ValleyOgresLevels 17 to 18Heavy brutes such as the Crimson Plow HaulerSparklingsVariesSpark-infused elementals that drop motes when defeated44+Creature FamilyLevel RangeNotesSlimesLevels 1 to 26Honey slimes in the Hivetree, royal jelly slimes, and colored slimes across the worldCrabsLevels 1 to 17Coastal crabs around the Lost City and Manfish waters; some drop mountsWolves and HoundsLevels 5 to 25Predators including carmine and bloodred houndsBoarsLevels 2 to 20Wild boars roaming the overworld; also a source of boar mountsSproutsLevels 13 to 19Plant-creature seedlings such as garlic, onion, and rice in the ValleySpiritsLevels 15 to 18Ethereal foes such as the Spirit of TiochaSkunks and CoyotesLevels 6 to 19Small pests and pack hunters across Skover and the ValleyOgresLevels 17 to 18Heavy brutes such as the Crimson Plow HaulerSparklingsVariesSpark-infused elementals that drop motes when defeated4545The Nightlings take on a far larger role in the game's first Major Update, the Nightling Update, which released on July 15, 2026. In it, the Nightlings invade Siagarta from the world of Niflel through the Rifts, recurring portals that open across Skover Island and the Valley of Eternal Autumn about once an hour. A group of up to a dozen players closes the demon gates and fights off the Nightlings, their elite Nightlords, and the Nightking commanders that pour through, ending in a Rift boss. Their full roster lives on the Nightlings page.46464747Ramburg has its own demon tier on top of the Rift invaders. The Nightlords Asmoderator, Diabloot, and Naamahs'tea hold ground inside the region, and eight more named demons are locked inside Soulstones that can be triggered at set spots across the two launch regions. See Nightlings for the full roster.48484949Not every creature is hostile. Seventy-three critters can be collected as cosmetic Companions, and many of the wildlife families above have a peaceful counterpart you can tame for your collection.