EVILBANE is a co-op action RPG built around fast, real-time fighting in a dark fantasy world. You can take on the game alone or team up with as many as three other players, for a party of up to four. Every fight is player versus environment: the enemies are demonic, the focus is cooperation, and no competitive mode has been announced. The pitch is simple to describe and harder to master. Pick your gear, pick your skills, drop into a mission, and rely on your choices and your squad's teamwork to come out alive.
The Core Loop

At the heart of the experience is a loadout you build and a fight you survive. Each character carries one melee weapon and one ranged weapon at the same time, swapping between them freely in the middle of combat. Layered on top is a skill setup that mixes weapon abilities with the game's signature Heavenstone System. You then take that build into co-op missions, beat the encounter, and earn the rewards that unlock tougher content. See Combat for the moment-to-moment fighting and Weapons for the four weapon types you can carry.
Solo or Squad
The game flexes to how you want to play. Solo runs are supported, but the design clearly leans into a coordinated group: encounters reward players who position well, time their abilities together, and chain skills for bigger moments. The Co-op and Multiplayer page covers the team side in more detail, including how squads link abilities. Whichever way you go in, the outcome of a fight comes down to the decisions you make and how well a party works together rather than raw reflexes alone.
Missions and Progression
Two kinds of content have been shown so far: coordination-heavy co-op boss battles against demonic enemies, and territory infiltration runs where a squad breaks into an enemy stronghold and clears objectives. Clearing missions opens up greater challenges and higher rewards, giving you a reason to keep building out your gear and skills. The full list of modes is still being detailed; see Missions for what is confirmed.
Characters
Recent hands-on builds let players pick from four preset Characters, with no class system tying you to a fixed role. The team has said the shipping version aims to let players freely combine weapons and skills and customize appearance, so the character you bring is meant to be yours to shape rather than a locked archetype.
Core Systems
System | What It Does |
|---|---|
Real-time fighting with a melee and a ranged weapon equipped at once, switched on the fly. | |
Four weapon types across melee and ranged, each supplying its own active skills. | |
Powerful pre-mission skills, picked alongside weapon abilities, that can swing a fight. | |
Online PvE for one to four players, with squads combining abilities for big moments. | |
Co-op boss battles and territory infiltration that unlock harder content and better rewards. |