EVILBANE's approach to characters is still taking shape, so this page sticks to what has actually been shown. In the public demo, players chose from four preset characters. No character names have been revealed, and there is no class system, so the four presets should not be read as fixed classes with set identities.
A Character Is a Build
The shipping version is intended to let players freely combine weapons and skills and customize their character's appearance. Because of that, a "character" in EVILBANE leans more toward a loadout or build than a locked class: you assemble one through your weapon choices and skills rather than picking a predefined archetype. Combat backs this up, since each character carries one melee weapon and one ranged weapon and runs two Active Skills plus two Heavenstone Skills. For the pieces that make up a build, see weapons and the heavenstone-system, and for the wider picture see gameplay.
Feedback on the Presets
The team has publicly acknowledged feedback that the demo's preset characters lacked individuality and said they are working on it. That fits the stated goal of free weapon and skill combinations plus appearance customization, which would give players more room to make a character feel their own.
Confirmed vs Not Yet Revealed
What Is Confirmed | What Is Not Yet Revealed |
|---|---|
Four preset characters were playable in the demo | Any character names |
No class system | A fixed character roster |
Each character uses one melee and one ranged weapon | Specific preset stats or kits |
Two Active Skills and two Heavenstone Skills per character | Final number of presets at launch |
Goal: free weapon and skill builds plus appearance customization | How deep appearance customization will go |
Team is reworking the presets for more individuality | What the reworked characters look like |