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Track all wiki edits and revisions for Emberville
“Initial version: what the Estate is, what it holds, its Early Access and 1.0 status, and the rename from Creative Area (2026-09-11)”
“Initial version: independent weapon levelling, demonstrated weapon types table, item systems, gear crafting links and hedged pre release equipment notes (2026-09-11)”
“Initial version: eleven skill table with outputs, farming, fishing and cooking detail, where the skills are used, and Early Access status (2026-09-11)”
“Initial version: class swapping and inheritance, equipment driven unlocks, mastery framing, class trainer design notes, named classes and dated target counts (2026-09-11)”
“Initial version: opening premise, the town ritual, the four authored lore texts, named figures, in world dating and hedged prologue material (2026-09-11)”
“Initial version: purpose of the prison, death and mind decay, current world structure wording, known places table, movement notes and the spelling note (2026-09-11)”
“Initial version: overview, quick facts table, three core spaces, systems summary, character creation, store features and dated absences (2026-09-11)”
“Created the platform reference: Windows and Linux minimum specs, the empty recommended tier recorded as an absence, 30 languages and store features”
“Created the studio page: leadership titles with their dates, the unresolved Cork and Cali question, technology stack and development milestones”
“Created the Early Access page: launch date, the studio's own launch content list, the separate 1.0 goal list, duration estimate and monetization stance”
“Created the town-rebuilding page: rescue loop, town layout and buildings, implemented systems and Early Access scope”
“Created the voice cast roster: all 22 announced performers with published credits, the reveal timeline and the absence of role mappings”
“Created the Acolytes page: the four marketed archetypes, the in-fiction use of the word, and an explicit list of what is unresolved”
“Created the enemy page: four named bosses, second-biome enemy concept, aggro rules and hedged pre-release sightings”
“Created the NPC roster: nine named characters with their stated roles, plus the six named but unfilled town jobs”