Loading...
Marome Village
May 8, 2026 at 08:57 AM
Applied Title Case to body headings
Marome Village is a smaller settlement on Floor 2 of Aincrad, situated outside the hub city of Urbus.
Marome Village is one of the named smaller settlements on the second of the two playable floors in Echoes of Aincrad. It sits outside Urbus, the hub city that anchors trade, smithy services, and quest progression on this floor, and it is grouped in coverage of the floor's geography alongside Taran Village as a secondary settlement rather than a main hub. Players reach Marome by leaving Urbus, which means the village is part of the Floor 2 overworld loop rather than a stop on the main warp network out of the floor's hub.
The article keeps a deliberately narrow scope. The location, floor placement, and rough position relative to Urbus are reported in primary coverage of the game's second-floor layout. Specifics that would normally pad out a village page, such as named NPCs, shop inventories, or quest lines tied to Marome, have not been broken out in any first-party material yet. Only confirmed framing appears in the body of this article, and the section near the end records what is still open.
Marome Village is described as sitting roughly three kilometres southeast of Urbus, the hub city of the floor. Three kilometres on Aincrad is a meaningful distance rather than a short walk; each floor of Aincrad is described by the producer as covering roughly ten square kilometres, so the trip out to Marome and back uses a real slice of the floor's overworld. The village is grouped on the floor's map alongside Taran Village, another smaller Floor 2 settlement that coverage frames as the closest village to the floor's labyrinth and therefore the staging point for assaults on the Floor 2 boss area.
That places Marome and Taran on opposite sides of the same hub-and-spoke pattern. Urbus acts as the anchor, Taran sits closer to the labyrinth approach used to push toward the floor boss, and Marome sits in the southeastern direction off the hub. Players using the village as a base of operations are still expected to swing back through Urbus for serious crafting, gear upgrades, and the bulk of the floor's quest givers, since coverage of Floor 2 services concentrates those amenities at the hub.
Floor 2 is the second and final playable floor in this game. The producer has openly stated that recreating all one hundred floors of Aincrad would have taken roughly a decade of development, so the team picked the first two floors and built them out in detail rather than thinning the experience across the whole tower. That decision shapes how Floor 2 villages like Marome are read: they are not a brief checkbox between bigger destinations, but part of the curated content that the team chose to ship complete.
The floor itself is a separate environment from the opening floor. The starting floor's hub is the Town of Beginnings, with its own ring of smaller settlements; once players clear the first floor and ride the labyrinth stairs upward, they emerge onto Floor 2 with Urbus as the new central city and Marome and Taran among its outlying villages. The floor's terrain has been described in surrounding coverage as a savanna-and-mesa region with table-topped mountains and scattered caves rather than a uniform rocky biome. The exact look of Marome itself within that biome has not been broken out in primary material; the village is grouped under the same Floor 2 environment rather than singled out with its own confirmed setting description.
In established Aincrad lore, Marome appears as a small village whose shop selection is limited and whose amenities are thin enough that serious crafting and trading still happen at the hub. The same lore notes that there is no settled village blacksmith on the second floor, which is part of why players in the canon material gravitate to the hub city for upgrades. Echoes of Aincrad has not formally announced whether the in-game Marome reproduces that exact economy, but the broad shape, a smaller settlement adjacent to a hub city that owns the heavier services, is consistent with how the game's Floor 2 has been described in producer commentary and floor-layout coverage.
Treating the lore as a frame rather than a confirmed in-game spec is intentional. The producer has been clear that the game tells an original story from the perspective of a player-created protagonist, with canonical novel events happening in the background, so any specific lore detail about Marome from the source material may or may not be lifted directly into this game. Until a trailer, official screenshot, or first-party page shows a particular shop, a particular building, or a particular village resident, the article keeps Marome's lore-side detail framed as backstory.
Because Marome has been mentioned but not deeply showcased in revealed material, the list of confirmed facts is short. Only details with clear confirmation appear here. Anything that would require assuming a specific shopkeeper, a specific quest hand-off, or a specific village layout has been left out on purpose. Under-specifying the village is preferable to inventing content that turns out to be wrong once the game ships.
Marome Village is on Floor 2 of Aincrad, the second of the two playable floors in this game.
It sits roughly three kilometres southeast of Urbus, the hub city of Floor 2, and is grouped on the floor with Taran Village as one of two named smaller settlements.
It is a smaller settlement rather than a hub. Urbus is where coverage places the smithy, the main quest givers, and the warp connection used to launch into Floor 2 mission zones.
Established Aincrad lore frames Marome as a small village with a thin shop selection and no village blacksmith, nudging players toward the hub for serious crafting and trade. Whether the in-game Marome reproduces that exact economy has not been formally announced.
No specific NPC name, no specific quest name, no specific shop, and no specific service has been confirmed for Marome Village in primary material. Future updates should add those only when an official source shows them.
Marome Village is best read alongside the other Floor 2 location pages and a couple of comparison points from Floor 1. The hub itself is covered on the Urbus page, and the floor as a whole is covered on the Floor 2 overview. The other named smaller settlement on the floor is Taran Village, which sits closer to the floor's labyrinth approach. For a comparable smaller-village page on the previous floor, see Horunka Village, which gives the same kind of careful, what-is-and-is-not-confirmed treatment to a non-hub settlement on the first floor. Background on the previous floor's hub, for contrast with Urbus, is on the Floor 1: Town of Beginnings page.