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PvP Modes - 10 revisions
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Added the reasoning behind the 3v3 format and the deliberate limits on open-world PvP, plus the described season structure for ranked play
Updated the artifact balance rule for the July 2026 focus rework and framed the halved-charge beta rule as history
Removed the elven camp screenshot, which shows a peaceful camp rather than any competitive play
Added rank displays and how Ethereal is awarded, the reward and achievement tradeoff between Assault and the shorter modes, the losing-team reward rule for Adventure Invasions, and the MVP scoreboard frame
Added mode-specific artifact charge and duration-scaling rules for Arena matches
Softened ranked tier table so the turn-based pick phase is not pinned to a specific tier
Rewrote PvP into the full confirmed structure: Mini MOBA framing, Arena (3v3, random map and mode, 13 maps), Control/Escort/Assault mechanics table, nine ranked tiers with pick and ban table, open-world and special PvP (Duel, Red Chest, Adventure Invasions, Hellgates as PvPvE extraction), custom games and planned tournaments, and match feedback. Removed the fabricated four-Hellgate-boss count and reclassified Hellgates as extraction PvPvE.
Embedded screenshot into article body (Content update 2026-05-27)
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