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Demo and Steam Next Fest - 23 revisions
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Corrected the storage requirement from 60 GB to 25 GB and added the SSD requirement, distinguished the demo's five text languages from the full release's eleven, and added the 400,000 wishlist milestone
Marked the demo as closed (ended July 7, 2026); added the 300K wishlist milestone (July 10); corrected present-tense demo-availability wording
Demo extended to July 7 after Most Played selection; add 200K wishlists and demo patch 0.1.4
Added hands-on demo details (one-hour session limit, Chapter 1 Orbis Castle slice, demo Hero list, reworked gear and resource systems) and the 0.1.2 and 0.1.3 demo patch notes
Deduplicated a repeated internal link in body text (one link per term per article)
Added Post-Demo Feedback Response: demo is ~5% of the full game, full-release fix list, and the 0.1.1 Shop-to-Exchange patch
Added the confirmed demo-exclusive Hero (reconciling the eight-vs-nine demo roster count) and fixed a garbled duplicated sentence in the intro
Updated the demo to its confirmed June 5 early launch ahead of Steam Next Fest (closes June 24 KST); added confirmed demo contents (Chapter 1 of 8, 8 of 19 Heroes, demo languages, Steam Deck unverified, no save carry-over) and noted the concluded AMA and the June 5 third live stream
Corrected the demo-playable window to the developer-stated June 16-23 UTC and fixed the timezone label (the studio gave those dates as UTC, not Korea Standard Time)
Corrected AMA dates (May 21-27 window) and added separate-channels clarifier on release date and price
Soften the KST-equivalence claim about the May 14 wishlist milestone date framing, since the underlying post body has not been read directly and the timezone mapping is a plausible inference rather than a verified mapping.
Added the explicit June 15-22 PDT Steam Next Fest demo window and noted the matching KST framing
Cleaned punctuation and AI-style phrasing (2026-04-27)
Expanded demo and Steam Next Fest article with verified content details
Expanded with confirmed scope, timing relative to launch, and role as the primary pre-launch touch point
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