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Dokebi - Version 25 vs Version 26
Aug 17, 2026, 03:04 AM
Illustrated the named creature designs with two official images: the mask-faced Dokebi and the parfait Dokebi
Aug 26, 2026, 01:49 AM
Corrected the description of how bonds are formed, added the designers' account of Dokebi being born from unfulfilled dreams, and noted that the umbrella's vanishing effect was drawn from the folkloric invisibility cap
11Dokebi are the creatures at the center of DokeV's identity. The player finds them, befriends them, carries them, and fights alongside them. The overview article frames how Dokebi sit inside the game; this page focuses on who they are and how the game has reframed them.2233Folklore Origin4455Dokebi is a modern, game-friendly spelling of dokkaebi (도깨비), figures that have lived in Korean folktales for centuries. The detail that matters most for DokeV is how they come into being. Unlike ghosts, they are not the souls of dead people. They are formed when a spirit takes hold of an inanimate object, often something humble and worn: an old broom, a household tool, a bloodstained item. The object wakes up with a personality and often a streak of mischief. Traditional stories paint dokkaebi as tricksters who wrestle humans, reward generosity, punish greed, and vanish at the first crow of a rooster.667788The folklore details above are background, not gameplay specifications. DokeV draws on dokkaebi tradition for its name, look, and tone, but every concrete behaviour, ability, and type in the game is whatever Pearl Abyss has shown on the record. Lore that exists only in older Korean folktales is not a substitute for what the build itself confirms. See the Combat System article for what has been demonstrated about Dokebi in fights, and the Overview for the game's full premise.991010DokeV's Adaptation111112-DokeV keeps the spirit-from-an-object idea but pulls the tone in a softer, more contemporary direction. The stated framing is that Dokebi live harmoniously together with humans and draw strength from people's dreams. Dreams are the resource that empowers them, which gives the player a reason to befriend Dokebi rather than fight them off. Building bonds is the central activity, not a side effect of catching them. Pearl Abyss uses two names for these creatures in its own materials. The game's website and the studio's corporate games page call them Dokebi, while investor documents published in 2026 refer to them as DokeVs and describe them as the DokeV creatures. Both come from the studio and both are current, so a source using either name is not necessarily out of date.12+DokeV keeps the spirit-from-an-object idea but pulls the tone in a softer, more contemporary direction. The stated framing is that Dokebi live harmoniously together with humans and draw strength from people's dreams. In 2021 a game designer put it more strongly, describing dreams as the thing Dokebi are born from, and giving the example of someone who wants to become a boxer and is never allowed to chase it, with a boxer Dokebi emerging from the unfulfilled wish. Dreams are the resource that empowers them, which gives the player a reason to befriend Dokebi rather than fight them off. Building bonds is the central activity, not a side effect of catching them. Pearl Abyss uses two names for these creatures in its own materials. The game's website and the studio's corporate games page call them Dokebi, while investor documents published in 2026 refer to them as DokeVs and describe them as the DokeV creatures. Both come from the studio and both are current, so a source using either name is not necessarily out of date.13131414Design Direction15151616The Dokebi shown so far lean into whimsy and modern reinterpretation. The folklore root is preserved (a spirit possessing an object) but the objects are present-day, and the silhouettes are deliberately cartoonish. A few designs have been confirmed in public footage:17171818Confirmed DokebiDescriptionAlarm Clock with HeadphonesA walking alarm clock wearing a pair of headphones. The clearest expression of the spirit-of-an-object idea: a household device come to life with a music habit.Panda and Polar Bear Hybrid BoxerA chunky bear-shaped Dokebi combining panda and polar bear features and wearing boxing gloves. Reads as a sparring partner more than a wild animal.Llama MountA llama-shaped Dokebi large enough to ride. Functions as a mount in the open world.Colorful AardvarkA brightly colored, long-snouted aardvark-style Dokebi and one of the earliest designs shown. It sits at the more animal-shaped end of the roster, next to the household-object creatures.Traditional Mask FaceA Dokebi whose broad, horned, yellow-eyed face follows the shape of a traditional Korean dokkaebi mask, set on a pale bristled body. The clearest link in the published art between the creature designs and the folklore the game takes its name from.Dessert ParfaitA rounded Dokebi built like a layered parfait, topped with a cherry stem. Sits with the food-and-object designs rather than the animal-shaped ones.Hat-Carrying CatA grey and white cat-shaped Dokebi with a bright round nose, a striped shirt and a small blue hat it carries rather than wears.19192020Beyond those examples, the wider pool shown in trailers skews toward plush-toy creatures with rounded shapes and home-appliance forms that take everyday objects and give them faces and limbs. The look reads as a toy-shelf brought to life rather than a traditional fantasy bestiary.212122222323Pearl Abyss also publishes a poster on the game's own site that stacks several dozen Dokebi silhouettes into a single column. It is the widest look at the range released so far, and it shows the roster reaching well beyond the handful of creatures named in trailers. The poster is artwork rather than a catalogue, so it confirms breadth of design without confirming names, counts or which creatures are playable companions.2424252526262727Capture and Summon282829-Dokebi are stored and carried in small prismatic discs. The disc is the in-fiction container the player keeps on hand, and Dokebi are summoned out of it when needed. The clearest summon moment in shown footage is the start of a fight, where a Dokebi appears beside the player as a real-time ally. Catching a wild Dokebi is a separate step that starts in a fight: the player weakens it, then draws it in with a handheld vacuum, an approach Pearl Abyss has compared to Ghostbusters. The full creature loop is covered in the combat system article.29+Dokebi are stored and carried in small prismatic discs. The disc is the in-fiction container the player keeps on hand, and Dokebi are summoned out of it when needed. The clearest summon moment in shown footage is the start of a fight, where a Dokebi appears beside the player as a real-time ally. The studio has said the player does not literally capture Dokebi. Speaking in 2021 its designers described a bond as something the player earns by befriending a creature and meeting conditions tied to that creature's own story, while the handheld vacuum seen in trailers was described as the tool for freeing a Dokebi trapped inside a defeated android machine, a step the executive producer called a homage to Ghostbusters. The full creature loop is covered in the combat system article.30303131Where You Find Them32323333Dokebi are scattered across DokeV's open world rather than penned into specific dungeons, with sightings shown across cities, rural and coastal areas, and festival environments. Finding them is part of normal exploration. New players easing in should also see the getting started article.34343535Unconfirmed Details36363737A great deal about Dokebi has not been disclosed. Open questions include:383839-Full catalog and named individuals: roster size at launch and any list of names.Type and growth systems: elemental or role categories, and whether Dokebi change form.Capture and bonding mechanics: minigames, item requirements, trust meters.Party-size limits for carrying or deploying Dokebi in a fight.Stat blocks: hit points, attack values, growth curves.Traditional folklore items: whether the dokkaebi gamtu (invisibility hat) and dokkaebi bangmangi (magic club) appear in any form inside DokeV.39+Full catalog and named individuals: roster size at launch and any list of names.Type and growth systems: elemental or role categories, and whether Dokebi change form.Capture and bonding mechanics: minigames, item requirements, trust meters.Party-size limits for carrying or deploying Dokebi in a fight.Stat blocks: hit points, attack values, growth curves.Traditional folklore items: whether the dokkaebi bangmangi (magic club) appears in any form. The dokkaebi gamtu is a partial exception, since the lead producer has said the umbrella's vanishing effect was taken from that invisibility cap.40404141Treat specific rosters, type charts, or stat numbers from outside this article with caution.