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The four choices made on the character creation screen in Dimraeth, race, class, Persona and appearance, what each one fixes for the rest of the run, and which races and classes have actually been named.
Main quests, side quests, Deeds, Bounties, timed events and relationship quests in Dimraeth, plus where quests come from and how the quest system was built.
Level cap, attributes bought with XP, archetype skill trees, respec and proficiencies in Dimraeth, with each figure dated to the build it was stated for.
Pets in Dimraeth: the pet HUD and its Attack, Follow and Stay stances, feeding, random names, the parrot, pet slots and the pet courier, and the nine pets arriving with Early Access.
Farming in Dimraeth: building plots, planting and harvesting, wells, pens and quarries as passive resource streams, tender berries, and the food and potion pipeline farming feeds.
Gear in Dimraeth: equipment sets and set bonuses, runes and rune sets, the forge, rarity, encumbrance and storage, loot sources, and death penalties.
The Brawler, Magician and Shadow, how a class combines with a race to form an archetype, and the class names that appear only in 2023 development notes.
How combat works in Dimraeth: the stamina economy, dash and race-specific guard, telegraph reading, per-race combo chains, the five-spell loadout, status effects, enemy AI, difficulty, bosses and Bounties.
How race works in Dimraeth, the four races named so far, what race decides in combat and progression, and the races cut from early builds in 2023.
The Persona system in Dimraeth: Hero, Stoic, Scholar and Joker, a personality layer that biases which dialogue options appear rather than locking a character into one voice, and drifts as you play.
Dimraeth co-op for 1 to 8 players: peer to peer hosting, what travels between worlds, shared XP and monster scaling, difficulty restrictions, and what co-op does not support.
How crafting works in Dimraeth: backpack and station recipes, the two recipe discovery routes, the Crafting Codex, food buffs, potions and cures, thrown tools, spellbooks crafted by recruited allies, and the unresolved question of equipment crafting.
The Archetype system in Dimraeth: race paired with class, each combination carrying its own skill tree, attribute XP costs and passive. Covers the three named Archetypes, the intended 48-Archetype roster, and how Archetypes build party identity in co-op.
Dimraeth's isometric tile based building system: decorative furnishing, crafting stations, storage, farm plots and quarries, and investing materials in the facilities of allies.
Magic in Dimraeth: the five-spell loadout, where spells come from, attribute requirements, spellbooks crafted by recruited NPCs from monster materials, and what the "over 300 spells" figure actually refers to.