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Sanzhana are small winged creatures in Vale Sangora who harvest teeth from the dead and pay for them by manipulating time, the one confirmed exception to the 30-day economy.
The Blood of Dawnwalker carries 46 achievements on PC from launch day, split into 25 visible and 21 hidden entries that cover combat, vampiric progression, witchcraft, exploration, story milestones, character development, and inventory.
Focus Mode is The Blood of Dawnwalker's detective-vision overlay for finding tracks, lootables, and quest clues.
Laslea is Coen's home village, a secluded settlement in the hills of Vale Sangora where his parents and three siblings still live under the rule of Skender Dragosti.
The Dawnwalker Saga is the multi-game series Rebel Wolves is building around Coen, with The Blood of Dawnwalker as its self-contained first chapter.
Yanna is Coen's sister and the second oldest of the four children, mature beyond her years and the one who holds the household together when her father and brother are away.
Father Florin is a priest introduced alongside the people closest to Coen, whose diary tracks the villagers' habits, fears and changing behaviour as Vale Sangora turns.
Wolf Transformation is the night-only traversal perk that lets Coen cross Vale Sangora at speed in lieu of horses.
Pieter is Coen's father, a former mercenary with a past he rarely discusses, who taught his son swordsmanship and worked the silver mines alongside him.
Vale Sangora's shrine network is the only fast-travel system in The Blood of Dawnwalker and doubles as the primary perk vendor.
Mirto is Coen's brother, the third of the four children, a once quiet boy who has grown increasingly restless as his parents became emotionally absent.
Esme is Coen's mother, a woman who always put her family ahead of herself and whose health has declined badly since Brencis took control of the valley.