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Silberkreis
September 11, 2026 at 01:25 AM
Lifted the caution notice: the district, its wealth and its position next to Greifberg are stated in the publisher's own gameplay-reveal recap. Rewrote the page as confirmed content and listed what genuinely remains open
Silberkreis is a district of Svartrau, the capital and only true city of Vale Sangora. The publisher's own recap of the June 2025 gameplay reveal names it directly and describes it as the wealthiest region of the valley and the one that sits closest to the castle of Greifberg. It is the quarter Coen passes through on his way into the city during that presentation.
The name is built from German components, Silber for silver and Kreis for a circle or an administrative district. That reading fits a city founded on the silver in the surrounding mountains, though the developers have not published a gloss of their own.

Svartrau is divided into named quarters, and Silberkreis sits at the top of that arrangement. Greifberg looms on the crags directly above it, which is what the proximity claim amounts to in practice: the wealthy quarter is the part of the city the castle watches most closely and the part its occupants most often move through.
District | What is documented |
|---|---|
The wealthiest quarter, closest to Greifberg. First-party. | |
The poor quarter, the social inverse of Silberkreis. | |
Neustadt | A district named in launch coverage, with merchants of its own. |
A northern market quarter | Named in launch coverage, but the two published spellings of the name differ and neither is first-party, so it is not given here. |
The wider city is on firm ground independently of any district. Svartrau is the capital and largest settlement of the valley and the seat of Brencis's political power. It grew where it did because the surrounding mountains are rich in silver, and the slopes are pockmarked with the entrances of the Silver Mines. Svartrau Cathedral stands within the city, though no published source places the cathedral inside a named district, so this page does not put it in this one.
The 2025 presentation ran the same stretch of city twice, once by day and once after dark, and the district is the approach to both. By day the streets are populated and public, with conversations running in the open that a player can walk into. After dark the city empties, merchants shut up, residents sleep, and patrols move through, while rooftops and hidden ways become usable. Coen reaches the cathedral by climbing it on the night route, using traversal abilities that are unavailable to him in daylight.
A murohn, one of the failed vampires created when a vrakhiri fang lodges somewhere other than the victim's heart, is documented in the cathedral complex in the same build, and the shipped game confirms a murohn in the almshouse attached to the cathedral.
The district's wealth is not only scenery. Rising infamy tightens the regime's grip on the whole valley, and the quarter beneath the castle sits inside that same escalation: heavier patrols, edicts read out at sunrise and, at the extreme, a lockdown of the whole city. See Notoriety System for how that escalation works, and Brencis for who orders it.
Two things about the district remain undocumented rather than disputed.
Whether Silberkreis is a separately labelled, separately loaded area in the shipped build, or a name for a part of the city that the map does not call out. The first-party description confirms the name and its position, not its status as a discrete zone.
Community accounts describe curfews that restrict access to traders inside the wealthy quarter specifically. Curfews as a regime response are documented; their being district-specific is not.
One further caveat belongs on the record. The first-party source for this district is a pre-launch gameplay-reveal recap from June 2025. It confirms the name and its place in the world; it is not a statement about how the district looks or functions in the shipped 1.0 build.
See Svartrau for the city as a whole, Greifberg for the castle above it, and The Middens for the quarter at the other end of the city's social range.