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Hex Magic - 12 revisions
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Named the defensive branch instead of marking it undetailed and added the confirmed witchcraft perk names including the ultimate
Corrected the Artery Strike name and the skill-tree names, noted the confirmed Compel Soul use
Embedded the hex magic gameplay image after the intro section
Added Mercurial Fervour as the confirmed daytime traversal hex and clarified its no-horse role
Convert bullet-point lists to tables for better readability
Major expansion with spell categories, scroll acquisition, rune sealing, Feral Mind, Artery Attack, living conduit lore
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