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Hex Magic - 20 revisions
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Corrected Witchcraft health recovery, capstone effects and Astral Communion
Added a link to the Witchcraft equipment and progression setup
Aligned the quest-family name A Pilgrimage for Power and hedged the reported Ultimate Perk threshold
Added official artwork showing the article's subject (2026-09-23)
Moved Acrid Dust out of the hex roster as the Swordmastery stun later listed as Dirty Trick, dated the Feral Mind absence, settled Runic Bulwark's effect and added Font of Life and the other Witchcraft ultimates
Corrected image alt text that described a spell being cast (Image cleanup 2026-09-10)
Corrected the Sanzhani quest name to Good Home, upgraded Feral Mind to its first-party bulletin attestation, and replaced the claim that Acrid Dust has undated provenance with its actual June 2025 reveal date
Rebuilt Known Hexes around the ten-ability Witchcraft roster, moved Ravenous Flock over from the vampire abilities, added manual sources and the six named vendors, and reframed Acrid Dust and Feral Mind as unconfirmed in the shipped build
Named the defensive branch instead of marking it undetailed and added the confirmed witchcraft perk names including the ultimate
Corrected the Artery Strike name and the skill-tree names, noted the confirmed Compel Soul use
Embedded the hex magic gameplay image after the intro section
Added Mercurial Fervour as the confirmed daytime traversal hex and clarified its no-horse role
Convert bullet-point lists to tables for better readability
Major expansion with spell categories, scroll acquisition, rune sealing, Feral Mind, Artery Attack, living conduit lore
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