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Court Activities
October 13, 2026 at 12:28 PM
Initial version (2026-10-13)
Court activities are how Coen draws Brencis's three boyars into the open in The Blood of Dawnwalker. Each one disrupts an operation that a boyar runs in his or her territory, such as a blood transport, a distillery or a recruiting post, and raises that boyar's anger on the Court screen. When the anger reaches its maximum, a quest opens for the duel with that boyar, and with Ambrus, Bakir and Xanthe all dead the final quests against Brencis follow. See Notoriety System and Bosses.
The Court menu unlocks after the prologue. Activities are not marked on the map at first: they show as unknown activities until Coen finds them in the world, usually after a tower climb has revealed the area. Walkthroughs of the shipped game report that each one costs three time segments on the 30-day clock, that they stay available after the boyar they belong to is dead, and that finishing roughly three quarters of a boyar's activities is enough to draw that boyar out. They also feed the global infamy that drives Brencis's edicts.
One walkthrough counts 41 activities in all: 14 for Ambrus, 12 for Bakir and 15 for Xanthe. It suggests level 1 and up for Ambrus's territory, 20 and up for Bakir's and 25 and up for Xanthe's. No first-party list has been published, so the names below are as reported, and the short descriptions summarise what each one asks of the player.
Family | Activity | What It Involves |
|---|---|---|
Blood Transports | Ambrus's Transports: Bloody Business | Intercept the transport, then loot the leader's body for a note. |
Blood Transports | Ambrus's Transports: Roadside Surprise | Defeat the guards and destroy the barrels. |
Prisoner Processing Camp | Under Watchful Eyes | Clear the camp and free the miller from his cell. It doubles as a step in the Manumit questline. |
Leech Collectors | Ambrus's Collectors: Bounty of the Mire | Clear the camp and destroy the leech barrels. |
Leech Collectors | Ambrus's Collectors: Wetland Helpers | Clear the camp and destroy the leech barrels. |
Leech Collectors | Ambrus's Collectors: Unsavoury Solutions | Clear the camp and destroy the leech barrels. |
Prisoner Transports | Ambrus's Prisoners: Lucky Crossing | Defeat the escort on the road. |
Prisoner Transports | Ambrus's Prisoners: Fate's Mercy | Defeat the escort on the road. |
Blood Cellars | Ambrus's Cellars: Seeing Red | Go down into the cellar, defeat the guards and destroy the crates. |
Blood Cellars | Ambrus's Cellars: Uninvited | Go down into the cellar, defeat the guard and destroy the crates. |
Blood Cellars | Ambrus's Cellars: Trouble Brewing | A house in Svartrau with barrels to destroy, and a room upstairs with someone waiting in it. |
Dungeons | Ambrus's Dungeons: Judge and Executioner | Defeat the guards and free the prisoners in the cell. If both go free, they can be visited at their camp a day later. |
Dungeons | Ambrus's Dungeons: Evil and Convenience | Defeat the guards and use Focus Mode to find the key to the house. Letting the guard inside go earns a treasure map. |
Dungeons | Ambrus's Dungeons: Twists and Turns | Defeat the guards and free the prisoners held in a cave. |
Ambrus's own quest is The Gilded Gauntlet, with The Bittersweet Toast tied to it.
Family | Activity | What It Involves |
|---|---|---|
Rebel Hunters | Bakir's Headhunters: Matter of Honour | Defeat the headhunters outside a house. Asking for a duel is possible, but the whole group fights anyway. |
Rebel Hunters | Bakir's Headhunters: Silent to the Grave | Defeat the group behind a hut in the woods. A book at the bottom of a nearby well finishes a short follow-up, Bakir's Headhunters: Secret Stash. |
Rebel Hunters | Bakir's Headhunters: Smoke Them Out | Defeat the headhunters. |
Payoff Transports | Bakir's Transports: Curious Shipment | Defeat the escort on the road. |
Payoff Transports | Bakir's Transports: Fool's Gold | Defeat the escort on the road. Letting the soldiers go earns a treasure map and a follow-up, Bakir's Transports: Ill-Gotten Gains. |
Distilleries | Bakir's Distilleries: Ends and Means | Clear the yard and destroy the distillery in the barn. |
Distilleries | Bakir's Distilleries: Coercion and Duress | Clear the yard and destroy the distillery. |
Distilleries | Bakir's Distilleries: Offshoot | Clear the forest camp and destroy the distillery in a cave. |
Pillories | Bakir's Pillories: Out of Love | A pillory in a backyard in the middle of Svartrau. |
Pillories | Bakir's Pillories: Familiar Face | A pillory on the main road in southern Parlita. The man freed is Vasil, who may have been met in the prologue quest Someone Needs A Lesson. |
Pillories | Bakir's Pillories: Old Hand | A pillory in front of Lunar Manor. Defending the prisoner opens a follow-up, Bakir's Pillories: Catalin's Tutor, in which beating him in a duel makes him a Swordmastery teacher. |
Uriash Village | A Mother's Plea | A hidden, missable and time-sensitive activity reached through the quests of Lacra and Osha: A Friend Like This, Song of the Mountain, A Mother's Plea and The Heart Wants What It Wants. |
Bakir's own quest is The Lunar Game, followed by The Ring.
Family | Activity | What It Involves |
|---|---|---|
Blood Guard Recruiters | Xanthe's Recruiters: Taste of Power | A backyard in Svartrau. Defeat the recruiters and open the golden box: taking the blood gives the legendary Phial of Brencis's Blood, and a document in a chest marks another of Xanthe's activities. |
Blood Guard Recruiters | Xanthe's Recruiters: Just a Bit More | Defeat the recruiters, and a blood addict as well, to take the legendary Phial of Ambrus's Blood from the golden box. |
Blood Guard Recruiters | Xanthe's Recruiters: Come Home | Taking the blood from the golden box gives the legendary Phial of Bakir's Blood, and a document in a chest marks more of Xanthe's activities. |
Ancient Digsites | Xanthe's Excavations: Unsealed Secrets | Defeat the diggers and find the notes with Focus Mode, one in the tents and one inside the ruin. |
Ancient Digsites | Xanthe's Excavations: Malevolent Presence | Fight through the ruins to a ghost boss. The note is on the table in the last room, and the legendary Mindbrace Amulet is reported as the reward. |
Ancient Digsites | Xanthe's Excavations: Bloodied Dagger | Fight through the ruins to the boss. A locked chest in the boss room holds legendary boots, opened with a ritual dagger and Compel Soul. |
Abducted Girls | Xanthe's Transports: Fair Maiden | Find the moving escort on the road and defeat it. |
Abducted Girls | Xanthe's Transports: Chosen One | Find the moving escort on the road and defeat it. |
Artefact Transports | Xanthe's Transports: Past Glory | Defeat the patrol on the road and loot the bodies. The legendary Ring of the Night is reported as the reward. |
Artefact Transports | Xanthe's Transports: When Two Dogs… | Defeat the patrol on the road and loot the bodies. |
Blood Guard Mentors | Xanthe's Blood Guards: Unquenchable Thirst | Clear the camp. A prisoner tied to a tree can be freed, and a sword shard for Forge It Anew lies in a tent. |
Blood Guard Mentors | Xanthe's Blood Guards: Teach with Pain | Clear the camp. |
Blood Guard Mentors | Xanthe's Blood Guards: Loophole | Clear the camp. |
Gargoyle Manufacture | Home Sweet Home | A hidden quest started at the top of the Silts Tower. It is a dream of Coen's home, ends in a fight with the Keeper of Nightmares, and holds a secret ending. See Endings. |
Cathedral Ritual | Cathedral Ritual | Completed through the missable side quest A Dubious Gift. Reported as an optional extra that locks Coen out of neither Xanthe's fight, nor any achievement, nor any ending. |
Xanthe's own quest is The Cycle of Love.
Edicts lists Brencis's responses as infamy climbs, Quest List collects the quests these activities lead into, and Legendary Equipment covers the legendary rewards some of them hand out.