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Combat - 25 revisions
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Removed repeated and self-referencing wikilinks so each term is linked once in the body text
Replaced Blood Whips with Blood Surge as Xanthe's granted ability, corrected Planeshift spelling, dated the Feral Mind absence and noted Dirty Trick as the former Acrid Dust
Removed a night rooftop image labelled as spell effects and corrected two alt texts (Image cleanup 2026-09-10)
Recorded Feral Mind as named in a first-party community bulletin rather than only demonstrated in a pre-release build, and corrected its effect to attacking random targets including allies
Added the seven-ability Swordmastery roster with effects and sources, moved Charge out of hex magic, reframed Feral Mind as a pre-release demo ability rather than a shipped hex, corrected the Artery Strike effect to a chance to decapitate, and noted the unresolved naming of the vampire-lord blood grants
Added the four difficulty modes and their separate enemy sliders, the weapon and claw art system, equipment presets, phase-split healing and region level locking, and removed a comparison to an unrelated game from the design section
Renamed the execution move to its confirmed name, Artery Strike
Added the confirmed named combat abilities and the ability-slot limits
Reframed the design-influences opening around the Gamescom demo itself
Fixed the single-sword claim, corrected the skill tree names to the shipping build, and added the historical-fencing research and attack-construction detail
Added the director's stated reference points for difficulty pacing, replayability and time management
Version-drift reconcile: capture current article content at v3 (article was at v1 with rev_max=2 differing from article content)
Added April 2026 confirmation of four-direction combat and officer aggression linkage to notoriety
Convert bullet-point lists to tables for better readability
Major expansion with omniblock mode, ability slots, difficulty scaling, dismemberment, camera options, power acquisition
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