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Combat - 16 revisions
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Repointed 2 broken wikilinks to correct article slugs and normalized wikilink titles
Add lock-on keybind (T), chip damage by weapon type, and distinction between red unblockables vs AOE ground effects
Remove unverified '61 weapons' figure; align rarity tiers with rarity-system
Add light/heavy controls, shield-icon posture read, chip-posture notes, red-flash block-dash loop, and pre-combat food/elixir routine from hpdqqRDfVXY transcript
Correct combat article's firearm ammo paragraph for the live Early Access gunpowder chain
Add combat rhythm, heavy-attack opener, stamina-block interaction, and red-glow unblockable notes
Expanded with damage types (Slash/Pierce/Crude), weapon scaling grades, guard/posture system, specific weapon examples
Comprehensive combat system article from demo and developer materials
Comprehensive combat system article from demo and developer materials
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