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Bestiary - Version 22 vs Version 23
Oct 23, 2026, 01:17 PM
Added observed gargoyle combat behavior
Oct 23, 2026, 01:24 PM
Expanded practical gameplay guidance
11Creature Design Philosophy2233The creatures of Vale Sangora draw from Eastern European folklore, specifically Polish, Romanian, Ukrainian, and Balkan traditions. Rather than importing standard fantasy bestiary entries, Rebel Wolves has grounded its monsters in the myths of the Carpathian Mountains. Many of the creatures described in Zdislav's folklore stories correspond to confirmed enemy types.4455Vampires6677The dominant supernatural presence in the game. See Vrakhiri for the ancient vampire lords and Vampire Mythology for the lore behind how vampires work in this world. Standard vampires possess powers like Shadowstep and are created through the fang-to-heart turning ritual.88991010Murohni11111212Failed vampire transformations. When a vampire fang breaks off during feeding and lodges somewhere in the victim's body other than the heart, the vital energy inside the tooth explodes all at once, violently deforming the host into a blood-thirsty beast. Murohni are mindless, lack self-preservation, and eventually wander into sunlight and burn to ash. They possess an unstable version of Shadowstep. The Gamescom 2025 demo featured a murohni called "The Almshouse Monstrosity" as an encounter in Svartrau's cathedral catacombs.131314-The singular form is Murohn. It appears that way in the studio's own patch notes, where a named Murohn is treated as an individual creature rather than a category, so "murohni" is the plural and collective. Murohn keep dens, and clearing one at night is a reliable source of Vrakhir blood vials. At least one Murohn is strong enough to be fought as a boss in its own right.14+The singular form is Murohn. It appears that way in the studio's own patch notes, where a named Murohn is treated as an individual creature rather than a category, so "murohni" is the plural and collective. Murohn keep dens, and clearing one at night provides Murohn Blood, a healing consumable. At least one Murohn is strong enough to be fought as a boss in its own right.15151616Uriashi17171818Mountain folk with curled horns and large builds. The uriashi kept to themselves for centuries, living in remote rock huts and caves in the high mountains. Since the vampire takeover, their situation has split. Some now wear vampire colors and enforce Brencis's regime, while others remain independent and are simply curious about the lowlanders. They correspond to the "horned mountain beasts" from Zdislav's folklore.19192020Kobolds21212222Underground creatures that inhabit the silver mines throughout the mountains. Coen grew up working in these mines, so kobold encounters take him back to familiar territory, though the mines are now far more dangerous than when he was just a miner. Kobolds were confirmed during the January 2026 developer Q&A.232324242525Likho26262727Also called Likhosai. A creature type drawn from Slavic folklore, where the likho is a one-eyed personification of evil fate and misfortune. They were confirmed as an enemy type before release. In the shipped game witchcraft vendors sell a crafting ingredient called Glob of Likho's Light, but no account reviewed for this page through October 13, 2026 describes how a likho appears or fights.28282929Psoglavi30303131Dog-headed creatures from Serbian and South Slavic mythology. In folklore, psoglav (literally "dog-head") were monstrous beings with iron teeth, a single eye, and horse legs. They were listed among the confirmed creature types before release. One guide to the shipped game reports wolf-like psoglavs guarding the approaches to a soldier outpost with a blood cellar in St. Tyna's Grove, and witchcraft vendors sell Psoglav Claws and Psoglav Heart as crafting ingredients.323233333434Sanzhana35353636Sanzhana are small, blue-skinned winged creatures with a moth-like appearance. They are traders who buy teeth for denarii. Completing their five encounters returns a day through the Tsarina; individual teeth sales do not add rescue time. See Sanzhana for the locations and rewards.37373838The plural is Sanzhani. They are a finite set rather than scattered flavour: five separate encounters are documented across the valley, and finding all of them opens conversation with Lunka and returns time to the clock.39394040Undead41414242Found in ancient ruins throughout Vale Sangora. The undead appear to be distinct from vampires and murohni. They are associated with the ruins that predate the vampire takeover rather than with the vampire power structure.434344444545The Forgotten Guardian46464747The Forgotten Guardian is a named boss shown in July 2026 gameplay of the prologue quest Deep Down. It guards an ancient underground tomb built for a warrior who once fought the vrakhiri, and it wields swords with clear skill. Coen faces it at the climax of the tomb sequence, after following the murals that tell the buried warrior’s story.48484949Named Bosses50505151Walkthroughs of the finished game name several set-piece opponents that sit above the ordinary enemy roster. There is no published boss list, so the following is gathered from scattered coverage rather than from a roster, and the set is certainly incomplete. Some entries belong to late sections of the story.52525353BossWhere it is metRavenous BearAn optional early fight in the hills near Laslea. Beating it opens the Into the Den quest.The Forgotten GuardianThe ancient tomb reached during the prologue quest Deep Down.Svetlana, The Dark ProdigyA tower in the region known as The Silts, fought on the way up before the encounter at the top.The Echoing AngerA collective of spirits inside a shrine in the northwest, tied to the crafting chain for a legendary sword.Unblinking BlasphemyThe assault on Greifberg Castle.Brencis, Grotesque AscendantThe second stage of the prologue confrontation with Brencis.5454Murohn bosses also appear as named encounters attached to specific quests, though they are identified by the quest rather than by a name of their own.55555656The fuller roster, including the vrakhir lords and the quest bosses that guard legendary gear, is collected on Bosses.57575858From Folklore59596060Zdislav's stories mentioned additional creatures that may appear in the game: tiny forest folk with cat's eyes, forked tongues, and teeth like needles; lizards the size of horses burrowing in peat bogs; pale wraiths among moonlit peaks; and ancient ruins filled with bubbling blood. Not all of these have been confirmed as enemy types. The horse-sized bog lizards match the Tatzelwurms met in a cave in the Briar Sloughs bog in the shipped game; the others are not described in any account of the shipped game reviewed through October 13, 2026. The overlap between Zdislav's tales and the confirmed bestiary is close enough that the stories read as a guide to what the valley holds.61616262Confirmed Enemy Types63636464Rebel Wolves has now confirmed the following enemy categories, all rooted in Eastern European folklore. The studio has not published stats or movesets for any of them, but the categories themselves are on the record.65656666TypeOriginBehaviorMurohniFailed vampire transformationsBeast-form humans driven mad by botched fang turning, possess unstable Shadowstep, eventually burn in sunlightUriashiPolish and Carpathian folkloreHorned mountain folk, some serve Brencis and some remain neutralKoboldsUnderground spiritsInhabit silver mines, encountered in old shafts Coen worked as a childLikhoSlavic folkloreOne-eyed personification of misfortune, confirmed enemy typePsoglaviSerbian and South Slavic folkloreDog-headed creatures with iron teeth and a single eye, confirmed enemy typeVampiresVrakhiri lineageStandard vampires possess Shadowstep and are created through the fang-to-heart turning ritual; ancient vampires carry distinctive powersUndeadPre-vampire ruinsDistinct from vampires and murohni, tied to ancient civilizations rather than the current power structureSanzhanaPixie and tooth-fairy folkloreWinged, blue-skinned traders who buy teeth for denarii. Their encounter chain returns a day through the Tsarina.TatzelwurmsAlpine and Carpathian folkloreNamed by the studio in its own creature bulletin alongside gargoyles and pixies. Confirmed in the shipped game: a cave on the east side of the Briar Sloughs bog is filled with them, and the moult of a large lizard needed for the Arbiter armour set is picked up there once they are cleared.GargoylesMedieval church sculpture and folkloreNamed by the studio in the same bulletin. Flying gargoyles use aerial dives and scythe-arm melee attacks; a Perfect Block or suitable ability can bring them to the ground. The Beast of St. Teotim's is a grounded variant with a missing wing.Blood GuardsBrencis's castle garrisonFought during the final assault on the castle; a player who spares Xanthe reportedly does not have to fight them there