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A Deal with the Devil
October 23, 2026 at 01:31 PM
Added A Deal with the Devil walkthrough and decisions
A Deal with the Devil opens after all three boyars have been defeated and one in-game day has passed. Brencis requests a meeting at Shrike's Crag Quarry. This is a missable nighttime route with a listed cost of 4 time segments, and it expires on day 29.
Go to the quarry at night, climb the tower and light the unlit brazier. Follow Brencis to hear his terms. The replies asking for the family back or asking what Coen must do continue the negotiation.
Choosing to attack Brencis instead starts a fight while likhos spawn around the area. On this route, refusing the agreement and killing him does not rescue the family. Complete another rescue route if the family's safety is the priority.
Hear Brencis out, then fight beside him against the spirits to reach Pieter. His bargain requires marking the Manumit hideout. Progress Where Loyalty Lies far enough to have entered the hideout before trying to complete this objective.
Return to the hideout at night and mark it. Brencis destroys the rebels and keeps his promise to return the surviving family. This leads to The Turncoat. Accepting the offer or saying that Coen will think about it both add the marking objective; merely receiving it is distinct from completing the betrayal.
Action | Result |
|---|---|
Hear the terms | Continue to the offer and the objective involving Pieter. |
Agree or say Coen will think about it | The hideout-marking objective enters the journal. |
Mark the hideout | The Manumits are attacked and the surviving family is freed. |
Attack Brencis during the parley | Fight him and lose the chance to save the family through this meeting. |
The listed experience rewards are 250 XP for killing Brencis at the meeting or 300 XP for accepting his offer. If day 29 closes the quest, a castle assault such as A Lone Wolf's Hunt or an allied finale remains the alternative.