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30-Day Cycle - 13 revisions
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Added the shipped clock signals (journal time costs, phase-flip warnings, expiring and phase-gated quest icons), noted that the time system cannot be switched off and that play continues past the main quest, and replaced the single average playtime figure with the measured launch range
Added the confirmed ways time is spent outside quests and the Sanzhana exception that returns time
Added the two confirmed early endings: winning the prologue duel and walking away from the valley
Added Day/Night Segment Structure section (8+8 segments per cycle)
Version-drift reconcile: capture current article content at v3 (article was at v1 with rev_max=2 differing from article content)
Major expansion with hourglass UI, post-deadline continuation, early rescue option, content accessibility, Fallout inspiration, scope growth
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