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30-Day Cycle - 19 revisions
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Removed repeated and self-referencing wikilinks so each term is linked once in the body text
Reworded the prologue ending as documented by walkthroughs and standardised Shadowstep
Replaced the eight-ending note with the usual seven-ending count, and added what happens when the deadline passes and how quickly the story can be finished
Replaced two mislabelled images with day and night captures that show the clock and the remaining days counter (Image cleanup 2026-09-10)
Updated internal link status after related pages were created
Corrected the Sanzhana entry to separate coin trades from the full day returned by completing all five encounters, added the daytime and night-time perk labels, added the conditions and second source for the leave-the-valley ending with the reported ending count, and replaced the single pre-release length estimate with the published spread
Added the shipped clock signals (journal time costs, phase-flip warnings, expiring and phase-gated quest icons), noted that the time system cannot be switched off and that play continues past the main quest, and replaced the single average playtime figure with the measured launch range
Added the confirmed ways time is spent outside quests and the Sanzhana exception that returns time
Added the two confirmed early endings: winning the prologue duel and walking away from the valley
Added Day/Night Segment Structure section (8+8 segments per cycle)
Version-drift reconcile: capture current article content at v3 (article was at v1 with rev_max=2 differing from article content)
Major expansion with hourglass UI, post-deadline continuation, early rescue option, content accessibility, Fallout inspiration, scope growth
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