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Patch 1.00.02
March 27, 2026 at 03:29 AM
Initial version: Patch 1.00.02 notes from official Pearl Abyss source
Patch 1.00.02 was released on March 19, 2026 at 22:20 UTC, just hours after the game's global launch. PlayStation and Epic Games Store platforms received the patch on March 20, 2026 at 1:00 UTC, while Xbox received it on March 21, 2026 at 7:00 UTC. The Mac App Store release followed at a later date.
This was the first post-launch patch for Crimson Desert, addressing several quest progression issues, boss combat balance, and usability improvements discovered during the early hours of play.
A tutorial quest was added at the start of Chapter 3 to help players learn more about Abyss Gears.
Fixed an issue where certain quests would not progress properly.
Improved usability for certain systems and content, including Housing mode.
Fixed issues where certain content did not function as intended.
Adjusted QTE difficulty when captured by enemies to gradually increase based on the number of times captured, instead of being uniformly difficult from the start.
Removed the bear boss's instant-kill damage and adjusted its overall damage values, making the early encounter more forgiving.
Fixed an issue where the number of Greymane comrades displayed could appear lower than the actual count, or some comrades would not appear on the list.
Recently viewed cutscenes can now be fast-forwarded more quickly. (This change applies to PlayStation players specifically in 1.00.02.)
Improved the usability of the skill-learning feature Watch and Learn.
Improved the Skills menu so that skill names and descriptions are separated by weapon type. Descriptions and videos for certain skills were updated.
Added a finishing blow to Kliff's Flurry of Blows.
Added a follow-up skill to Damiane's greatsword stab and uppercut.
Added a follow-up attack to Oongka's dual-wield stab.
Improved the Tenebrum battle in Chapter 4 so that the puzzle section no longer has to be replayed after dying during the fight. (This change applies to PlayStation players specifically in 1.00.02.)
Adjusted the combat balance of certain bosses, including The Reed Devil.
Fixed an issue where bosses could attack the player while the player was in the motion of reviving.
Fixed abnormal movement and fight progression issues for certain bosses.
Improved the combat behavior and animation of Walker-type monsters.
Various improvements and fixes were made to animations, movements, lip-sync, visual clipping, visual effects, and voice acting for NPCs and animals.
Improved the dialogue, voice, and reactions of some NPCs to feel more natural and better fit their situations.
Fixed an issue where voice dialogue and subtitles did not match when greeting NPCs.
Fixed issues related to abnormal interactions with some NPCs and animals.
Fixed various localization errors and improved localization quality across all languages.
Fixed UI-related issues, including issues with some text display, functionality, and sound effects.
Made various performance and stability optimizations across PC and console, and resolved crash issues.